Hmmm....so let's see, the suggested attack stance actually boosts PLD DPS, so it's an improvement over today, so either our DPS is pointlessly bad already and improving it makes no difference or you didn't read the post.
The suggested defense stance is the same as Shield Oath as it is, plus the suggested expansion of shield blocking to magic attacks, which is actually tankier than the current situation. So I'm not sure why you think it would be worse than the current situation, unless you simply didn't read the post.
The suggested healing stance penalizes dps far more than defense, only reducing blocking rate and strength by 10%, so it's hardly a 'wet noodle'. As for being bad healing, if the strength of the cure being cast by a Paladin were based off the average of MND and VIT, it would be considerably stronger than it is right now, Clemency would remain unchanged except less likely to be interrupted, and PLD would be capable of raising in battle, so while not a complete healer, it's one hell of a lot better than it is right now.
As for why would you ever do it, there are multiple times when I have been off tanking and a healer fell, if I could have switched to a healing stance I could have raised the healer and used Clemency and the stringer Cure to keep people up while the healer recovers themself. As it is I stand there knowing I have raise, but being unable to use it. Of course there is always variety in play, which is never a bad thing.
Adding a healing stance gives the Paladin something extra to do, and uses their existing CNJ cross class skills which otherwise are nothing less than a waste of time. Paladins are based on Gladiator and Conjurer for a reason, I see no issue with making those healing skills viable.
However, since a) you're a warrior, and b) I remember your not so positive words about Paladin in previous posts and c) apparently you didn't actually read my post, forgive me if I don't put much stock in what you're complaining about.
Then why give us CNJ cross class skills that are utterly pointless? If you retain the current cross skills and Gladiator/Conjurer base for Paladin, then this is a natural extension of the job. Otherwise, there is no reason to use CNJ, in which case give us cross skills from a DPS class and let us start putting our decent damage. Personally, I'd rather we go the route I suggested since we already have a DPS tank, called Warrior.


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