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  1. #11
    Player

    Join Date
    Jul 2011
    Posts
    644
    Quote Originally Posted by Deezee View Post

    At some point you wonder when they'll just stop releasing raid tiers or tomestones all together and just replace it with other content like Diadem.
    ahem : No, You may think that but it's pointless to get other way to get stuff and delete others way. atm i don't see a very good piece from raiding be replaced by a diadem one,
    The tank 210 gordian Pants by exemple, it work so nice with other eso stuff. In diademe you need to get the luck to get the stat you want. exept if i get a pant with same stat i don't think i can replace it by the raid one. Btw i have do 10 diademe and i got since monday, a bad Tank Pants, a bad Tank Boot and a average tank ring. only the ring is usable. I think it would be frustrating to get only the stat you want by luck and have to grind endlessly.
    (0)

  2. #12
    Player
    Deezee's Avatar
    Join Date
    Jul 2015
    Posts
    58
    Character
    John Igal
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    I said what I did because as everyone knows (and is quick to point out here and other places where the conversation comes up) raiders only make up a small percentage of people play this game. Diadem seems to be a hit with players who don't raid as much, and SE has been disappointed with the amount of activity in raids for a while now. At some point a suit from SE who doesn't care so much about the game is going to look at the numbers (small percentage of people actually doing content that takes a large portion of the budget to develop) and make the call to kill it.

    Not only that but even most people who raid thought the current raid was bad for whatever reason. I'm just having a hard time seeing the continuation of raids in this game unless something amazing happens with 3.2's raid. I don't personally want raids and difficult content to go away but it isn't hard to see why that might be a direction this game takes.
    (1)

  3. #13
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Enough people are registering complaints about not getting chests that I'm sure they will adjust the amount of contribution your group needs to be rewarded, if not at the next hotfix then at least by patch 3.15.

    On the first day of patch 3.1, I incorrectly assumed that only the group who claimed the enemy (first hit) gets a chest, because my party was getting nothing on every single enemy, even though they all took a long time to kill and we were there from the beginning of each one until they died, doing the best dps we could. People were bummed out about it, like "are you serious?", effort for nothing.

    Leeching is a valid point, if it's possible to stop players from rolling on loot when they never touched the enemy because they were somewhere else gathering, that would help. But in return, the people who go off to gather need to be given a higher spawn rate for the steel spoils tokens, and the group they are leaving behind needs to not be punished by getting no chests from enemies because their dps was lowered.

    Join-in progress would be hard to implement without changing fuel fees to enter. Is it right to take a mission voucher if the player joins a party which only has 10 minutes left on the clock? Aether currents also hard to change. If you didn't need to collect them every time, then people would fly away right at the start, leaving behind new players who don't have them yet.
    (0)

  4. #14
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Katchoo View Post
    I fixed the first part of the post for you.
    (1)

  5. #15
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deezee View Post
    I'm just having a hard time seeing the continuation of raids in this game
    The team/Yoshida seem to love raids and see it as a core component of the game. When Yoshida posts the Letter from the Producer, he always talk about new raid tiers, congratulates the world first clear groups, uses player data from those raids to make job balance adjustments and so forth. I think the percentage of player participation in raids is not so small if you consider that more casual players may enter them 6 or 12 months after release, once the difficulty has been reduced. I'm personally not a hardcore raid guy, so their removal wouldn't bother me, but it's hard to see that happening in my opinion. The player participation for raids gradually increases over time, as they are repurposed as less punishing content when they get older. T4 Coil became quite active when they added crafting materials for relevant gear in that patch, and people were outgearing the challenge.
    (0)

  6. #16
    Player
    maelor's Avatar
    Join Date
    Feb 2013
    Posts
    75
    Character
    Maelor Tormren
    World
    Goblin
    Main Class
    Pugilist Lv 60
    I agree with the poster 100%! Diadem is really really fun, but it can be disappointing when, as far as you can see, all of your party are breaking their backs to put damage on a target, and you wind up with a bronze or even worse NOTHING! General feeling in my FC is that we LOOOOOOOOOVE Diadem so far. Just tweak some things for us please. One problem we are seeing with the damage threshold issue is DOTs. It seems with that many people on one mob there is an upper limit of how many of a dot can "stick" to a mob... and so jobs like (especially) summoner get screwed on damage contribution because if there are too many summoners on the mob summoner 4 or 5's DOTs get ignored. Don't know this for fact, its just what we are seeing. Is this really happening SE? Other than these issues EM's are way fun.
    (1)

  7. #17
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    They also need to give us the ability to lock diadem gear. Risky to not accidentally sell your 210 drops :O
    (1)

  8. #18
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by maelor View Post
    One problem we are seeing with the damage threshold issue is DOTs. It seems with that many people on one mob there is an upper limit of how many of a dot can "stick" to a mob... and so jobs like (especially) summoner get screwed on damage contribution because if there are too many summoners on the mob summoner 4 or 5's DOTs get ignored. Don't know this for fact, its just what we are seeing. Is this really happening SE? Other than these issues EM's are way fun.
    I'd like to know the answer to that question too, I'm sure somebody around here knows. Is there are limit on how many DoTs/debuffs can be on a target, or is it just a display limit but additional DoTs are still taking effect even though they are not displayed on the monster status bar?
    (0)

  9. #19
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    It's a total of 60, but only a max of 30 are made visible.
    (0)

  10. #20
    Player
    Dezwaan's Avatar
    Join Date
    Jun 2014
    Posts
    37
    Character
    Kaladin Stormbless
    World
    Balmung
    Main Class
    Marauder Lv 70
    Few things - on mobile

    1. Credit threshold. I would like to see this changed, but in the meantime it's better to only have 3 or 4 parties farming an area easier to get credit until you're geared or skilled enough to output enough dps to be with the zero group.

    2. It would be nice if the ishgard airship worked like the fc airship where you could go in with 2-24 players. I think it'd cut down on the gathering / farming tensions. Or I wouldn't mind seeing stars have spawn requirements like a ranks where gathering could play a role.
    (0)

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