Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27

Hybrid View

  1. #1
    Player
    PocketFox's Avatar
    Join Date
    Sep 2014
    Posts
    52
    Character
    Anzhi Mhalikh
    World
    Mateus
    Main Class
    Summoner Lv 90

    Diadem NEEDS Tweaking

    So I've done a few missions now and had some time to form some opinions, good and bad. First, the good.

    The Diadem is fun. Just flat out fun. There's something so cathartic about a huge mob of people murdering the heck out of everything that crosses their path. The brachiosaurus in particular is an epic, epic fight. And it's a nice, easy (relatively) way to bang out some esoterics. ...When it works.

    But that's only when it works.
    • The damage threshold to get credit on higher ranked mobs -- specifically V's and stars -- is way too high. Way too high. If your group is down even one person, you will not get credit on V's and stars, and even IV's can be iffy.
    • Needing to attune to aether currents every time you go in. Specifically this is bad because it often ends up being an "every man for himself" situation. Those that are lucky enough to avoid aggroing mobs -- or who take advantage of their party members trying to be helpful and grabbing threat -- run off to grab the currents on their own and leave the others in the lurch.
    • Leeches. The ones who go off to gather and leave the rest of their party in the lurch, but still get to roll on what chests the group is able to earn, which is few because, again, the damage threshold is punishingly high.
    • The two hour lockout. When the above three points combine and a group falls apart, it feels like a punishment for something that isn't even your fault.

    Now, I understand the high damage threshold is there specifically because of my second and third points; it's trying to prevent people from taking advantage of others' work. But when all those things are happening at once, it makes the Diadem a pretty miserable experience, not worth the time, effort, or aggravation.

    ETA: If you're going to make it a requirement for a full party of 8 people all playing their best to get credit on higher ranked mobs, at least let us replenish our ranks if/when someone drops early in the mission.
    (6)
    Last edited by PocketFox; 11-16-2015 at 03:37 AM.

  2. #2
    Player
    Deezee's Avatar
    Join Date
    Jul 2015
    Posts
    58
    Character
    John Igal
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    If you want a game based around an RNG grind for gear progression and the thrill of killing a mass of mobs why not just play Diablo 1/2/3 or any of its imitators. Path of Exile is free to play. $15 a month for an end game that mimics that experience albeit poorly isn't a great state of affairs for me.

    The problems you listed are all alleviated by doing diadem in premades.
    (4)

  3. #3
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by PocketFox View Post
    So I've done a few missions now and had some time to form some opinions, good and bad. First, the good.

    The Diadem is Boring. Just flat out boring. There's something so boring about a huge mob of people murdering the heck out of everything that crosses their path.
    I fixed the first part of the post for you.
    (3)

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    644
    let the people who like the diadem, i think you misunderstand a lot SE want to reach a lot of taste, it's just something not right about the loot , it's infinite when other thing is not and have better stat even if it need luck is a bad idea, i think the stat should be equal at least.
    also i think the game needed something like this but harder, some boss with mechanics maybe ? not only suggesting zerg fest, also if there is too much people, some groups don't get the loot.
    At finish , yeah zerg fest is crazy farm and don't get skill involved. And some players like this.
    as it's said in many comment, there is not only hardcore raider in the game.
    And there few hardcore raider FC btw. it's important i think to get this game not only focused on raid.
    Not to mention the fact some players would love to do the raid like hardcore raider but certainly have a friendly FC not so hardcore. So if this fc do 6 hours of try by week, it's nice to get other thing to do in the game.
    But now i can understand people saying you should not get gear with more stat than raid/eso gear, and agree.
    It's the first part of what i wanted to this game, a way to reach some stat you want, but i think rng would not help. the fact we will soon be able to overmeld raiding/memoquartz stuff is realy what i was after. you choose your stats, the game do,'t choose every stat for you
    (0)
    Last edited by kensatsu; 11-16-2015 at 09:18 AM.

  5. #5
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Katchoo View Post
    I fixed the first part of the post for you.
    (1)

  6. #6
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    You won't be able to overmeld tome/raid gear. It's only the open slots, so 2 (maybe 3) materia slots at most.
    (0)

  7. #7
    Player

    Join Date
    Jul 2011
    Posts
    644
    maybe, i don't know, but it's still the case where you choose your stat
    (0)

  8. #8
    Player
    Deezee's Avatar
    Join Date
    Jul 2015
    Posts
    58
    Character
    John Igal
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    Stat choice is an illusion. There are distinct priorities on what you need. Basically it's "do I meet accuracy cap for the raid tier," followed by whatever secondaries are preferred for your class. Since there's only one/two slots per piece that means you slot in as much accuracy as you need (if any) and then start stacking all the fan favorites like Crit, Det, Skill Speed/Spell Speed (if Spell Speed is even valued for casters? I dunno I don't play them).

    There won't be any true customization, just more ways to tell if the person you're playing with doesn't understand how stats work and melded their stuff poorly because SE gave them more wiggle room to be an idiot.

    Basically it's just adding another layer of cost (gil) or dumb RNG grinding (spirit bonding) to make raid and tome gear BiS for the single patch it'll be relevant until the next ineptly-named "catch-up patch" drops and Diadem poops all over gear progression again.

    At some point you wonder when they'll just stop releasing raid tiers or tomestones all together and just replace it with other content like Diadem.
    (2)
    Last edited by Deezee; 11-16-2015 at 10:42 AM.

  9. #9
    Player

    Join Date
    Jul 2011
    Posts
    644
    Quote Originally Posted by Deezee View Post

    At some point you wonder when they'll just stop releasing raid tiers or tomestones all together and just replace it with other content like Diadem.
    ahem : No, You may think that but it's pointless to get other way to get stuff and delete others way. atm i don't see a very good piece from raiding be replaced by a diadem one,
    The tank 210 gordian Pants by exemple, it work so nice with other eso stuff. In diademe you need to get the luck to get the stat you want. exept if i get a pant with same stat i don't think i can replace it by the raid one. Btw i have do 10 diademe and i got since monday, a bad Tank Pants, a bad Tank Boot and a average tank ring. only the ring is usable. I think it would be frustrating to get only the stat you want by luck and have to grind endlessly.
    (0)

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by PocketFox View Post
    • The damage threshold to get credit on higher ranked mobs -- specifically V's and stars -- is way too high. Way too high. If your group is down even one person, you will not get credit on V's and stars, and even IV's can be iffy.
    I don't think this is actually the case, but instead it's a problem with the game design. Even with only 4 parties at a camp, I've noticed that myself and party members don't always register on the mob's threat list. I'm betting damage doesn't count toward credit if you're not on the threat list, so these people are hurting everyone else's chances of getting credit by doing damage.

    tldr: tag Star mobs asap to get on threat list
    (1)

Page 1 of 3 1 2 3 LastLast