If a tank only has 1/4 of their HP left after a pull, you really should send them a cure/benefic. In most dungeons their HP will not be full by the time they get to the next pack if left that low.
If a tank only has 1/4 of their HP left after a pull, you really should send them a cure/benefic. In most dungeons their HP will not be full by the time they get to the next pack if left that low.
This is true, but we were in Copperbell Mines normal mode and I had already taken in to account how each encounter would pan out after the first pull. My thoughts were correct up until the time the tank stopped moving and then decided with the rest of the party to kick me. If this had been a higher level dungeon I would have adjusted my healing strategy accordingly. Unfortunately it seems my way of playing, no matter how successful it was, was misunderstood by the other players.
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