This isn't true of the Sultansworn and it's especially not true of player character paladins. NPC paladins are basically the elite knights of Ul'dah, sworn to protect the sultan(a), the sultanate, and her people. I know knights in real history were often not so chivalrous, but these are Knights with a capital K (which is why they're called paladins) - they're supposed to actually be virtuous and follow their code.
Obviously, this doesn't always actually happen even in game, which is why Jenlyns gets punked during the level 30-50 quests.Originally Posted by Jenlyns
Player paladins are free paladins, which are basically wandering do-gooders who act with a code of honor.
The problem with trying to build a story around this concept is that it's the job description of the warrior of light already. So we could have a quest about protecting the weak and helpless, but that's basically every quest in the game already. Instead, Paladin 30-60 is about trying to restore the honor to a once-great organization that is currently in decline (30-50 is also about making Jenlyns into a confident captain).Originally Posted by Jenlyns
The Sultansworn serve the sultan, but nowadays Ul'dah is mostly controlled by the syndicate. They've lost Oathkeeper - a legendary sword that is the symbol of their order and used to glow so brightly that it made night look like day. To top it all off, their previous captain is supposedly the guy who stole the sword. It's like if the president stole the Statue of Liberty somehow and defected to an enemy state - it just completely undermines the legitimacy of the whole organization.Originally Posted by OP
Getting Oathkeeper back is important to restoring the morale and the honor of the Sultansworn. Jenlyns even says as much if you visit him after PLD 60
So, yeah, the paladin job quests could use a little bit more heroics and chivalry, but I think it's an okay quest line as it is.Originally Posted by Jenlyns
As far as paladin gameplay identity goes, if they wanted to strengthen it it's simple
1) improve cover
2) improve clemency
3) improve divine veil
4) improve tempered will
5) improve shield swipe/other shield moves
Everything else (except hallowed ground) either DRK or WAR does better. The best "paladin moment" in the game is Hallowed Ground vs Akh Morn. I had another one just today, though, when I covered a guy who messed up Thordan EX's gaze and got feared into a frontal cone. It was really awesome, but it was also a 1/1000 occurrence.
Saving people and surviving impossible stuff is supposed to be our 10k Fell Cleave, but our "saving people" skills are too weak and unwieldy. Also, as your party improves your opportunities to shine come up less often. You don't need the stars to align to do badass warrior or dark knight stuff (though I do find DRK lacking in "wow" moments outside of some Plunge stuff.)
Anyway. That's what I think. Sorry for rambling, it's late.
One more thing about paladins/oathkeeper
Jenlyns: Oathkeeper may not shine for me as it did for you, but perhaps, in time, it will.
Jenlyns: But even should it not, I will not lose heart, for a paladin's virtue is not in the radiance of his blade, but in the righteousness of his actions.
Jenlyns: By what we decide to do every day, we will be good men. Or not.