Page 6 of 13 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 128
  1. #51
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I don't understand how AAing when next to an enemy after initiating combat is a problem. I think maybe you should rethink you strategy if you are trying to buff or sleep an enemy from 2 ft away. That is literally the only case where in AA going off could possibly cause and issue and thats not really the games fault. That's User error.
    (0)

  2. #52
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Viridiana View Post
    Steps to reproduce:

    1) Click enemy once. Note that nothing happens at all at this point.

    2) Use any ability whatsoever.

    3) Accidentally punch enemy in the face.

    Feel free to go test it out yourself.
    *Punches random person* D: I'm sorry AA made me do it!
    (1)

  3. #53
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kiote View Post
    I don't understand how AAing when next to an enemy after initiating combat is a problem. I think maybe you should rethink you strategy if you are trying to buff or sleep an enemy from 2 ft away. That is literally the only case where in AA going off could possibly cause and issue and thats not really the games fault. That's User error.
    its user error, but your UI and controls shouldnt require you to do something like turn around, or sheathe your weapon when you want to use skills between battles, like cure, blindside, invigorate, raging strike or any number of other skills you want to use before you do your first hit or even decide what monster is next to attack.

    Its a bad design. You shouldnt design things that are likely to be misused by accident.
    (1)

  4. #54
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Carmillia View Post
    Actually, BR with a keyboard is super easy: Shift+action. launch with 'G' key. Just need to know the hotkey for that ^^
    and its easier with controller. for me it's r1 button to stack and start button to initiate.
    (0)


    http://crystalknights.guildwork.com/

  5. #55
    Player
    Caliburn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Caliburn Lucent
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    I don't think reducing auto-attack delay a second or two is goign to make me feel like I'm "doing more".

    I mean, it wouldn't hurt if it was faster, might make battles look a bit more action packed, but I wouldn't want it to get to the point where auto-attacks become so meaningless that we don't know how much damage they're doing or TP they're generating, and don't take each attack seriously.

    I like missing an attack and then not know how I'm going to make up the TP I need to stop myself from dying.
    (0)

  6. #56
    Player

    Join Date
    Aug 2011
    Posts
    7
    i hope the people talking about "weaving" realize that you cant do it in this game due to every ability resetting auto attack delay, which is why it feels so absurdly slow on any class and is the main reason arc does more than lnc, because it doesn't rely on it's auto attack to deal dmg. i realize "weaving" may make it seem faster but it actually only makes it slower
    (1)

  7. #57
    Player
    Caliburn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Caliburn Lucent
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Abilities reset auto-attack? They didn't in XI did they?
    (0)

  8. #58
    Player

    Join Date
    Aug 2011
    Posts
    69
    of course their gonna add haste gear / spell to fix this. Only real problem i have with auto attack is...

    even with your weapon out for some reason you have to have that stupid action bar up to hit.
    i have to press F to pull out weapon -- target mob(at this point it should auto attack anyway) then i have to press enter to pull up the action bar -.- all this plus the fact you have to chase the mob down b/c its moved while your doing all this

    I hate the action bar.. rather it be like 11's menu to bottom left where you went though the ja/spells/ws the screen is still to crowded
    (0)
    Last edited by FallenRaine; 09-18-2011 at 01:14 PM.

  9. #59
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Caliburn View Post
    Abilities reset auto-attack? They didn't in XI did they?
    I don't think it resets auto-attack, just delays it untill the ability has finished executing. Thus, using more abilities = less auto-attack = less TP build.

    It's a real pain as a pugilist :P

  10. #60
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    btw I dont understand those of you saying the devs made a bad choice implementing auto attack because, well it would actually be the player bases fault since they let us vote on it and the majority wanted it
    (1)

Page 6 of 13 FirstFirst ... 4 5 6 7 8 ... LastLast