Quote Originally Posted by Skivvy View Post
Ahh, I didn't stick around 1.0 long enough to figure that out. For that to work, they'd have to do a major overhaul to the mobs as well (which I would welcome). Seems to only variables when it comes to damaging mobs is melee vs. magic. Adding some actual weaknesses to mob families would add a nice level of depth.
For that to work they would have to re-do the whole game and change it back to 1.0. Black mage doesn't even work the same so to say the least it would be better off for them at this point making a whole new game. Couldn't add weaknesses because elements are simply in the game for show not actual thought or depthness. Ice magic for BLM is just for refresh, fist of fire and earth are for damage and defense not because you would actually do less damage to Ifrit while using Fist of fire. ( which should be the case, cuz of well common fantasy world sense)