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  1. #1
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Luvbunny View Post
    Well probably to prevent those botters and gillselers to run afoul in Diadem and monopolizing the ingredients. If anything they should make it impossible to gather unless you clear the entire island lol. Thus all gatherers will be forced to clear an entire island - or work together with "fight only group" to clear it for them. While the gatherers can then gather stuffs, and maybe spawn higher tier mobs for the "Fight Only" group to kill. Thus both group need each other and work together. Right now, once the goal is cleared, its everyone to do their own shit and see you later butter face!
    I'm not sure if you've seen botters move around before, but they teleport inside objects/landscape. I don't think regular routes of aggro are a problem for them.
    (3)

  2. #2
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by CGMidlander View Post
    I'm not sure if you've seen botters move around before, but they teleport inside objects/landscape. I don't think regular routes of aggro are a problem for them.
    I wonder how to deal with the "flying island" altitude? You can still do the same thing?
    (0)

  3. #3
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CGMidlander View Post
    I'm not sure if you've seen botters move around before, but they teleport inside objects/landscape. I don't think regular routes of aggro are a problem for them.
    Simple fix: Make it so NO gathering nodes spawn until everything on that island is dead. I think that could choke bots for a while.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #4
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by Paladinleeds View Post
    Simple fix: Make it so NO gathering nodes spawn until everything on that island is dead. I think that could choke bots for a while.
    With how long things take to kill and the respawn rate of monsters, you'll never be able to clear islands..
    (7)
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  5. #5
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AskaRay View Post
    With how long things take to kill and the respawn rate of monsters, you'll never be able to clear islands..
    I dunno, if you REALLY focused and pushed yourself you could possibly do it. We seemed to kill things at a good rate despite only being say 6 of us.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  6. #6
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by AskaRay View Post
    With how long things take to kill and the respawn rate of monsters, you'll never be able to clear islands..
    You can clear a tiny island with 4 mobs. I am sure there are a few somewhere. Hence maybe SE should create a gatherer only Diadem full of easy prey monster that drops only bronze chest and gears level 150, rarely 180, that gatherers can clear easily and go back gathering. No need to clump them with the rest of the players who only there to fight for gears.
    (1)

  7. #7
    Quote Originally Posted by AskaRay View Post
    With how long things take to kill and the respawn rate of monsters, you'll never be able to clear islands..
    they should also make it so that mobs don't respawn until someone gathers a respawn item.
    (0)

  8. #8
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Paladinleeds View Post
    Simple fix: Make it so NO gathering nodes spawn until everything on that island is dead. I think that could choke bots for a while.
    This is a serious idea that should be implemented ASAP!! Kill everything in the island, gathering nodes appear for 10 minutes only, then mobs respawn and have to be killed again. Glad stealth does not work there, those big monsters are hungry and need to be fed. Gatherer can sacrifice themselves, for every 20 gatherers who died, a rank 5 will spawn lol.
    (1)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Paladinleeds View Post
    Simple fix: Make it so NO gathering nodes spawn until everything on that island is dead. I think that could choke bots for a while.
    Nice idea, with a 5 minute respawn timer for every killed enemy

    How I see it:
    easy = to farm fast tokens for materia (needed in 3.2)
    normal = to farm gear (have to see what ilevel will drop in 3.2)
    (0)

  10. #10
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Felis View Post
    Nice idea, with a 5 minute respawn timer for every killed enemy

    How I see it:
    easy = to farm fast tokens for materia (needed in 3.2)
    normal = to farm gear (have to see what ilevel will drop in 3.2)
    I have never spiritboned anything in diadem since you can't get grade 5 crafting/gathering materia anyway. but do the weakest diadem enemies give the same amount of spiritbond as the strongest?

    Getting materia with tokens is way too slow.
    (0)