
Thx for the confirmation. Still a great rotation just might be reserved for the max geared.
I will post my rotation when I get home.


Haha, it's true that the old me never reveals rotations. I only give people tips, and ask them to figure them all out themselves! LOL! (after all, my rotations aren't that good anyway!)
I guess I have mellowed out these days! :3
Tricks can be taken almost anywhere except during the 4 steps of WN.
Always pop manip at 15 durab unless you foresee 2 upcoming actions that does not consume durab.
Always use 1 step out of 3 steps of Manip on a touch or a CS II to consume durab. The other two steps can be used with any actions and let durab float back up.
This is the "classic" way of doing almost any high level 35 durab items. I'm sure there are plenty of people out there doing the same.
It doesn't mean this the best way, but at least it's commonly accepted and it works fine.
This method also requires quite large a CP pool to be effective. So if your CP pool is smaller, you may have to change things accordingly.
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
Caimie, will your rotation have the same issue that Silverbanes did?


To make my rotation work, one needs:
Craftsmanship 849 (I used Baked Onion Soup)
That gives:
121 CS II alone
221 CS II on Ingen2
121 + 221 + 221 = 563 progress
It should be sufficient, since I've done it before... Did I make a mistake somewhere?
I tested before that 821 craft is not enough:
821 craft gives
117 CS II alone
213 CS II on ingen2
But one can always easily modify the rotation, and move the naked CS II to the last part, grouping all 3 CS II under ingen2.
Last edited by Caimie_Tsukino; 11-13-2015 at 01:30 PM.
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

Here is the rotation I'm currently using with Baked Onion Soup (though I've run it without food too) I'm not sure what the minimum Craftsmanship is But basically you are trying to hit 4 Flawless Synths for (160 progress) and squeeze out one ToT if you can. But the ToT is optional. Outside of that the rotation is straightforward SHII, Masters Mend I three cycles and finish with Ingenuity I and Careful Synth x2. This allows one Precise touch built in, or two Precise if you get your ToT.
The primary reason I am using this weird rotation is because I didn't have to swap any skills. But its worked rather well. Note you can run this with Ingenuity II with much lower craftsmanship and still have the CP for one or two precise touch! (I just don't have Ingenuity II loaded on most of my classes anymore).
![]()
Last edited by Katlyna; 11-13-2015 at 11:10 AM.


I thought I had missed something, because the simulator image shows only 451 progress, with one CS2 not executed. Then I realized that the simulator had completed early because of the lower required-progress setting, and that if you analyze the rotation, there is still 5 durability left when it completes, even tho the sim shows 0. So it's all good. Great, even.
Awesome as the Simulator is, it is not possible to manually set recipe parameters on it AFAIK.
N.B.: Titanium Alloy Ingots (Specialist 60* BSM recipe) stats from Garland Tools are: Durability 35, Progress 558, Quality 8377.
I could manually add them (on my local machine) if I could figure out how to deploy the app. I don't really know how nodejs works or how to deploy these apps very well. I have tried a few times, but it doesn't seem to be working right. Troubleshooting one problem at a time. Once I figure this out, add adding a new item is easy (for my local running simulator). There is a JSON file for each class that contains all the recipes, so it is very easy to add a new one.
(I really want to run some simulations)
If I get it figured out, I could put together a set of instructions on how to deploy a virtual machine with your own simulator running on it. But eh, might be worth just waiting for them to update http://ffxiv-beta.lokyst.net/#/simulator
Got it working!
Turns out I needed an older version of nodejs and there is something weird I have setup with the paths, but I got it hacked together and working. Now I can run some simulations!
Here is the JSON I added for the recipe:
{
"baseLevel": 60,
"difficulty": 558,
"durability": 35,
"level": 170,
"maxQuality": 8377,
"name": {
"de": "Cloud Cloth",
"en": "Cloud Cloth",
"fr": "Cloud Cloth",
"ja": "Cloud Cloth"
},
"stars": 1
}
Last edited by Ishley; 11-13-2015 at 03:09 PM.
Here are the simulation results for my original idea, although it doesn't really include any ToT or anything. (If I add the ToT will it work?)
![]()
Last edited by Ishley; 11-13-2015 at 02:41 PM.
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