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  1. #71
    Player
    Forthtide's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    20
    Character
    Cordelia Carmine
    World
    Mateus
    Main Class
    Scholar Lv 70
    I like the new AOE indicators, please, do not change them back. It looks much cleaner and more ascetically pleasing now. If you feel you need to compromise then make it an option in the settings for people to chose from.
    (1)

  2. #72
    Player
    EvinnaReed's Avatar
    Join Date
    Nov 2014
    Location
    Gridana
    Posts
    129
    Character
    Evinna Reed
    World
    Goblin
    Main Class
    White Mage Lv 70
    The problem is that people with sight problems can't SEE them. My friend in my static who plays with near-blindness and plays with style is having trouble raiding with us because of it. He wrote a thread here: http://forum.square-enix.com/ffxiv/t...o-keep-playing
    (1)

  3. #73
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    The only point in which AoE projection is an issue is Thordan EX Fight during the meteor phase, other then that, it doesn't matter. Even if its a bit harder to see, it's still noticeable. Also I guess some of the Skynamis mobs can be troublesome but some of those are so big it's hard to really dodge em anyway.

    What I think they should do is allow for players to increase the brightness of the projections and perhaps even augment the colors for color blind people to pick them out faster. I can see that being an issue because if you're not looking for them they are pretty easy to miss at times, especially if the projection is very wide and covers a massive range you won't even notice it at times. Maybe give it a sort of "Air raising" particle effect, but this isn't really necessary.
    (0)
    Last edited by Lilith_Merquise; 11-13-2015 at 06:17 AM.

  4. #74
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Zhexos View Post
    Greetings,

    The display for area of effects has been changed in Patch 3.1 so that the range of attack is more accurately displayed.

    Depending on your playing environment, you may have a different opinion on the color and brightness for the new area of effect display. We would like you to first try various content, and then give us more detailed feedback on when and why the displays are difficult to see so we can relay that information over to the dev. team. Thanks!
    Considering this is the third (fourth?) time this has been adjusted, would it possible to allow users to select which type of ground effect markers they can see?
    (2)


    Thank's for that A3S.

  5. #75
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    While I thought I'd get used to this, it feels like the attempt to improve the aoe markers made it tougher for me to see them in most cases (especially tanking dungeons like Arboretum and Pharos HM).
    I'd welcome an option to choose the markers we feel comfortable with from the past.
    (0)

  6. #76
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Yes please, this!
    (0)

  7. #77
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    I never had a problem with overlapping telegraphs before, and now I find it difficult to even dodge them in solo content because they are less solid and less visible overall. I like the clean lines in that it makes it easier to tell when I am grazing a telegraph versus standing on the line and thus still liable to get hit. But I also just spent a couple of weeks as a lalafell so part of that was getting used to the elezen hitbox again.

    That said PLEASE CHANGE THE INDICATORS BACK. Running Ultros + Typhon and dodging instances of many mobs piled up together has only been made more difficult. I cannot tell you how many times avoidable damage killed me in Diadem yesterday...
    (0)

  8. #78
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Quote Originally Posted by MrTherm View Post
    Considering this is the third (fourth?) time this has been adjusted, would it possible to allow users to select which type of ground effect markers they can see?
    I think this should be a thing, make it a macro command I personally like the new Aoe indicators, they help me out way more. But i could undestand not everyone likes them. I think a system/character/macro option to change which one we see would benifit all players.
    (0)

  9. #79
    Player
    NettoSaito's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    23
    Character
    Claire Light
    World
    Jenova
    Main Class
    Ninja Lv 60
    I actually didn't even realize they changed, so yeah, I don't have an issue with them being lighter. I can see why others may hate it though...
    (0)

  10. #80
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Sometimes when the AoE indicator is GIANT and covers most of the field I only see the separating lines but have trouble figuring out if I'm standing within the aoe or on safe ground. It's also harder to see on orange-ish ground.

    I also have a lot of trouble on trees who have a 270° aoe and there's lots of people or big enemies around, like on the rank V trees on Diadem.
    (1)
    Last edited by Sicno; 11-14-2015 at 10:54 PM.

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