Nice necro thread
Nice necro thread
Yes it does. It still does.
What does STR give? You are under the impression that I'm using DEX as attack power. I'm not. I shouldn't have to say this but it's consistent with most ppl who think they're good tanks. They think that developers have loaded all the stats necessary for players to tank.
DEX has a hidden effect on shields. Shields have 3 types of stats that keep players from having to load up on DEX. Light Shiels (High Block Rates/Low Block Damage); Blanced Shields ( Equal Block Rate/Block Damage);and Heavy Shields ( Low Block Rate /High Block Damage). All of which you can pair with gear to get the most out of its defensive stats. You wouldn't know this if you play this game to just clear end game content.
They explicitly said they were removing the defensive aspect of Dexterity in 3.0. It isn't there anymore. It has no effect on Paladins outside of making our potency more potent (which it does for everyone). They didn't keep in some "hidden" aspect of the gearing game - this is Square Enix, not Blizzard.
Literally, the only two "defensive" stats in the game are Parry and Vitality (I don't really count Block Chance and Block Amount, because those only come from one piece of gear). Strength helps too, but only in that it's our main source of attack power, which means Bloodbath and other damage-to-heal abilities (mostly for other tanks) hit harder, and so heal more.
Also, why are you so beligerent about this? It's not like gearing Dex (or even being able to) is going to fix the underlying problems with the job.
And also, did you know that you can get around the character limit by editing your post after you post it?
Last edited by Jpec07; 11-12-2015 at 11:47 PM.
No it didn't. You don't know what you're talking about. You sound like one of those ppl who want to change the depth of this game because you don't have enough time to get into all the features.
DEX and STR compliment each other with a shield. DEX triggers a block and STR mitigates damage after a block. STR also mitigates damage when a parry occurs and DEX increases the amount of parry. The way they have mapped out these stats is pretty cool. I'm not a Mage but I bet that INT, MND & PTY compliment each other as well. We don't know this yet because ppl are so into all the content when it drops these features are ignored and ppl try to influence that these hidden features don't exist.
Not sure if this guy is trolling or just didn't read the 3.0 patch notes
Your quote is exactly what I'm talking about and they haven't removed the effect of DEX on Shields. LMAO belligerent would mean that I'm a subordinate to others. I'm a player and I want this game to have depth to it. Not a plug and play game or pay to win. That seems to be the direction of players like yourself. If it goes there I won't play it anymore.
I bet you haven't even used materia in this way in the game. I bet your first time playing it was to get to end game content to get looted gear for the next dungeon. iLVL crazed players... SMH
I'm not trolling. I'm telling you from in game experience that I'm geared up with dexterity accessories and it still has the same effect on shields. I don't think you ppl understand how to use it.Most ppl think that because it's the attack power of a DPS it isn't useful to a tank. The stats are not exclusive they are complimentary to other stats. If you know what you're doing and by the comments I'm guessing you ppl don't.
You guys, this is sad. Please stop feeding the troll.
Dex never had much effect on block/parry rates and it certainly does not now. Even when it did have an effect, VIT and parry had a much more substantial effect on mitigation than dex melds. We also get defense for going up a tier of gear so it's totally illogical to get lower ilevel gear and meld dexterity to it...
Last edited by eagledorf; 11-13-2015 at 12:32 AM.
http://bit.do/PLD_A4S
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