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Thread: 3.1 PLD Changes

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  1. #17
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    There are reasons Clemency is inconvenient to use. Firstly so that raids don't start forcing their tanks to start healing (this is something I absolutely hated in 1.0, so I'm happy it's gone). Secondly because the heal is relatively strong and even when not used on someone else, easy use of Clemency would notably bump PLD survivability.
    Isn't survivability...supposed to be our thing ? And frankly, raids force their tank to DPS, so, why not heal ?
    We could legitimately say "You don't want to play a tank that heal ? Then don't play PLD" like you wouldn't play WAR if you don't want others expecting you to do great DPS.
    Quote Originally Posted by Duelle View Post
    Blinding boss mobs would be overpowered.
    No, it wouldn't. It's not like Blind makes everything automatically miss. It's exactly like an Evasion boost, but for the other part of the equation. It was useful against Titan HM, to dodge Moutain Buster (God, it felt so satysfying ), but not to the point of breaking the game.
    Quote Originally Posted by Duelle View Post
    pacification would also be overpowered.
    How ? It's only a form of interruption, and you can't spam it. But if you really think it's too much, replace it with a few seconds of reduced damaged, like reprisal. Again, reducing damage is supposed to be OUR thing.
    Quote Originally Posted by Duelle View Post
    They also have to space out interrupts where applicable because of stun diminishing returns/immunity (an issue that wouldn't exist if we had real interrupts).
    You see, the fun part is that bosses build absolutely no resist on some debuffs. Storm's Eye and Path are always fully applied, Reprisal, too...
    Quote Originally Posted by Cheraa View Post
    ...oh wait, I'm out of Mana after two Clemency? Can't heal again for ~6-7 GCD.
    Fun fact : Riot Blade and Syphon Strike have exactly the same purpose. But, not only is Syphon Strike stronger, it also gives back the exact cost of one Unleash, whereas one Riot Blade does not compensate for the cost of one Flash...just...why ? (Keep in mind that Flash and Unleash cost the same)
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    Last edited by Reynhart; 11-10-2015 at 10:02 PM.