
Its just not a feature that will add to the game's attraction. In other words, people won't pay a monthly sub so they can sign on and farm money to pay for gear. They farm other stuff for gear, but that other stuff is funner than playing with the market board.So they are raising the cap on ilevel for crafting gear to 185. Below Alexander. Below Eso. Below Void Arc, below savage.
My question is why? At this point there should be no worry that people will 'progress too quickly' for bleeding edge content. This is catch up patch. Why not go all the way to ilevel200? Or maybe ilevel 195? 185 is kind of a joke. I'm not certain why Yoshi doesn't want a truly dynamic economy outside of food.
(Dynamic means interaction between various DOL/DOH/Battle classes. Right now crafting gear is often only use for... crafting/gathering which is only useful for crafting)
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