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  1. #21
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Gralna View Post
    You do realize RMT actually cost SE money, majority of accounts are bought with stolen credit card info, once the actual owner becomes aware of the charges and informs their bank, SE is charged a charge back fee so the person can get their money back.

    From an article a while back, Follow the Money
    Then why aren't they serious about fixing it?
    (0)

  2. #22
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alex_Lenderson View Post
    So they are raising the cap on ilevel for crafting gear to 185. Below Alexander. Below Eso. Below Void Arc, below savage.

    My question is why? At this point there should be no worry that people will 'progress too quickly' for bleeding edge content. This is catch up patch. Why not go all the way to ilevel200? Or maybe ilevel 195? 185 is kind of a joke. I'm not certain why Yoshi doesn't want a truly dynamic economy outside of food.

    (Dynamic means interaction between various DOL/DOH/Battle classes. Right now crafting gear is often only use for... crafting/gathering which is only useful for crafting)
    Crafted gear has the best stats in the entire game.

    Crafted gear is amazing in Savage, and honestly without it on a Tank you are at a severe disadvantage.
    (0)

  3. #23
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alex_Lenderson View Post
    And they won't ever have to... Again Crafted ilevel 200 gear isn't the best gear so why would people be obligated to sit around playing market board games?
    Well Void ark gear is i200, so its not desirable for SE to have crafted gear be the same ilevel
    (0)

  4. #24
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Alex_Lenderson View Post
    Then why aren't they serious about fixing it?
    International laws protect RMT, in most cases. There's a lot of red tape there and it's generally a losing battle that involves a lot of money wasted to seek any sort of legal action to shut them down. That said, RMT is an inevitability. They can't really fix it to the extent of stopping them from appearing, but they can provide options and filters for players to not be forced to see their presence. As for why that hasn't happened, well... you might as well ask about the meaning of life.
    (0)

  5. #25
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Nektulos-Tuor View Post
    Crafted gear has the best stats in the entire game.

    Crafted gear is amazing in Savage, and honestly without it on a Tank you are at a severe disadvantage.
    You've got gear you take to savage made my Blacksmiths? Armorers? Leather-workers? Weavers?
    (0)

  6. #26
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Alex_Lenderson View Post
    So they are raising the cap on ilevel for crafting gear to 185. Below Alexander. Below Eso. Below Void Arc, below savage.

    My question is why? At this point there should be no worry that people will 'progress too quickly' for bleeding edge content. This is catch up patch. Why not go all the way to ilevel200? Or maybe ilevel 195? 185 is kind of a joke. I'm not certain why Yoshi doesn't want a truly dynamic economy outside of food.

    (Dynamic means interaction between various DOL/DOH/Battle classes. Right now crafting gear is often only use for... crafting/gathering which is only useful for crafting)
    Cause then people will exploit it for GIL and nobody will have it, while people will exclude others from party if they don't own any of the gear.

    It happened in FFXI and it would happen in FFXIV.

    Now if they added some NM's with high armor with super low drop rate, I would be for that.
    (1)

  7. #27
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,411
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I frankly do not want to spend millions and millions of gil on a crafted piece, then spend millions more on materia to get it where it is supposed to be, just to have it completely outdated within a couple months.

    The way crafters price their hq gear and the high price of materia would make it insanely expensive to gear even one job, much less 2 or 3. Now if the gear was BiS for an extended period of time it would be more worthwhile.

    But the way the system works now and the speed in which everything gets outdated makes for an outrageous amount of gil to gear yourself for anything outside of casual content.

    So what I did was level my own crafters and make my own glamour and gear....and materia too. Which frankly contributes absolutely nothing to the market since I don't make them to sell either.

    Being bottlenecked by drops is one thing, but being completely gated because you need to earn millions of gil before you can do A B or C is ridiculous.
    (1)

  8. #28
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    I frankly do not want to spend millions and millions of gil on a crafted piece, then spend millions more on materia to get it where it is supposed to be, just to have it completely outdated within a couple months.

    The way crafters price their hq gear and the high price of materia would make it insanely expensive to gear even one job, much less 2 or 3. Now if the gear was BiS for an extended period of time it would be more worthwhile.

    But the way the system works now and the speed in which everything gets outdated makes for an outrageous amount of gil to gear yourself for anything outside of casual content.

    So what I did was level my own crafters and make my own glamour and gear....and materia too. Which frankly contributes absolutely nothing to the market since I don't make them to sell either.

    Being bottlenecked by drops is one thing, but being completely gated because you need to earn millions of gil before you can do A B or C is ridiculous.
    The bigger problem right now is, Square is using Gil as a throttle for crafting. Crafters aren't being as greedy as they appear to be. it's carry over cost. Most people don't full phase Omni craft, they don't go get everything themselves. Time makes it impossible. They need to buy and it 20K here, 50K there, turns gear in to massive Gil management system.

    In the case of your/ Our server the issue is compounded by another problem. The Gil in the system is 'old gil'. The faucets that created it aren't there so even if you were willing to pay the rates being set, you couldn't. The faucets aren't there.
    (0)

  9. #29
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    I think when discussing things like this people have a kneejerk reaction going back to the days when people had used craft gear to get gear that was essentially BiS over the drops from the current dungeon raid. What the OP and many other crafters have suggested isn't anything like that at all. I as a crafter would not want the very BiS gear to be made craftable despite how much of a pain it is to get materials to even craft them these days. However, when someone brings up the idea of craftable armor everyone instantly turns to the "I don't want to have to farm gil", "I don't want to have to rely on some greedy crafter to gear", "I don't want to camp the market board all day", and "Look at all the gil the gil sellers would be able to sell if this happened". I think the only somewhat reasonable argument that isn't just panic and misunderstanding is 4 and unless you're actively involved in the market (In other words, a crafter/gatherer) it doesn't really apply to you outside of consumables for combat which wouldn't change so drastically in price.

    Nobody expects anyone to camp the market board or be forced to buy crafted gear. Nobody expects you to suddenly become an omnicrafter because you're forced to use this crafted gear. All we're asking for is something equal to what drops in dungeons as a potentially different way for people to gear up other classes while breaking the current infinite loop they've shoved crafting into as of 3.0. You can still run around with 20k on you and just run dungeons or raids for gear if that's your preference, nobody is forcing you to buy this hypothetical equal to what drops in dungeons gear. At worst people would trade gil for time for some of the higher end pieces that may be a tad bit worse than what you may get from a once a week tome or whatever.

    I understand alot of people had negative experiences in the past and that things didn't go as intended when SE made crafted/meldable combat gear in ARR. However, instead of addressing it and learning from their mistakes SE has chosen to put crafted gear off to the side where instead of fixing it, it just can't interfere one way or another. As of right now crafting is stuck in an infinite loop and while I still enjoy it the fact is half the crafting classes are designed to make equipment for mostly combat yet I'd argue a vast majority of the craftable equipment isn't even useful. Especially considering the fact that you get so much high-quality crafted gear chucked at you during the main scenario quest line.
    (0)

  10. #30
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alex_Lenderson View Post
    Well you make a good point but even if we changed this... it wouldn't prevent you from still just battling!


    Its because they don't want people to be left out of stuff by not having said gear not every one goes out of their way to stockpile Gil. And yes they decided to not have crafted gear be useful because people wer clearing 2nd coil in a week in full item lvl 90 crafted left side with full melds. And in 3rd coil with item lvl 110 crafted gear.

    Its because they don't want people to be excluded from stuff by not having specific gear that we can't even have a horizontal progression system id rather. Also spending millions on gear that will be outdated by the next raid tier. No thank you.
    (0)

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