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Thread: Infinite arrows

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  1. #1
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    There's a lot of regular day to day maintenance that games just gloss over as simply assumed. Having us as players keep up a stock of arrows if we want to shoot a bow adds a bit of realism, but at the cost of more hassle than that little detail is worth, so it gets shunted aside in most games these days.

    It now seems to fall into the same category as using the bathroom or washing your clothes. Characters are just assumed to take care of such things when we're not watching them. For a professional archer, I suppose maintaining a full supply of arrows would just become a daily mundane task.

    I also kind of like the theory of "repairing" your gear including re-stocking any ammo it needs, but you'd still need to gloss over the timing of it (since equipment doesn't need repairs nearly as often as you'd realistically need to re-stock your arrows).


    Quote Originally Posted by Februs View Post
    What I was referencing (in regards to breaking katana's) was the way the Samurai class worked in FF Tactics. Tactics was one of the very first appearances of the samurai in Final Fantasy (aside from FFV), and in that game, the swords could/would break after use.
    I didn't get very far in the Tactics spinoffs, as I don't like that genre as well as regular RPGs, but I don't recall that mechanic being used in any of the mainline FF titles. Many of them (including this one of course) have equipment durability, and the fact that equipment will break when reaching 0 durability, but I don't recall there being any where one job's weapon is any more likely to break than another job's. I'm glad that at least here, broken equipment only needs to be repaired and not completely replaced.
    (0)

  2. #2
    Player Februs's Avatar
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    Ul'dah
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    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Niwashi View Post
    Snip.
    Technically, durability and equipment breakage have never really been a "thing" in the Main FF titles, and that includes Tactics. In FF Tactics, there was no durability stat, and none of the other weapons in the game had the possibility of breaking do to use. It was only the Samurai's weapons that could break, and it was a RNG generated occurrence. It did not have to do with the durability of that particular class of weapon so much as it had to do with the lore of the skills the samurai used. The idea was that the act of drawing out your sword's soul was potentially harmful, and they applied the risk by using random chance to decide if the blade would survive the strain. Some of the blades had better odds than others, but there was no specific durability stat that the game applied to all weapons or scaled based on type.

    Since Tactics, they pretty much did away with the idea of different weapons having different souls (and thereby, different abilities), however they kept several of the Samurai concepts in-tact. Bushido lore in most FF titles that the Samurai appear in has similar lore to the way the original samurai worked in Tactics (basically, the samurai code of conduct and the idea that their soul is in their sword). and there's some similarities in abilities and effects. In FFX, for example, Auron was considered the samurai job, embodied the perfect guardian, and although there was no risk to breaking his own weapons, he could use skills that resulted in breaking the weapons and equipment of his enemies, and in FFXII the Samurai's magic power scaled to the strength of the sword (very similar to the way the katana's worked in Tactics).

    I imagine Bushido will make an appearance in FFXIV as well, but who knows if it will work the same way. After all, The Dark Knight job traditionally used their own HP pool to increase their damage output, but SE completely did away with that concept when they came out with FFXIV's version of that job.
    (0)

  3. #3
    Player
    Atoli's Avatar
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    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Niwashi View Post
    I also kind of like the theory of "repairing" your gear including re-stocking any ammo it needs, but you'd still need to gloss over the timing of it (since equipment doesn't need repairs nearly as often as you'd realistically need to re-stock your arrows).
    Well, we have magical pockets that allow us to carry our entire furniture, 5 wardrobes full of clothes and an incredible amount of food, soil, potions and the like with us. I also have about 50-60.000 crystal shards. Even if they are kind of small, at that point, if our pockets weren't enhanced by some magic, we'd be walking around with pockets the size of an entire town. In that context, I don't find it hard to believe that everytime we go repairing, we also buy a big amount of arrows and stuff them into those magical pockets
    (1)

  4. #4
    Player
    Cromi_Jobly's Avatar
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    Oct 2015
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    62
    Character
    Cromi Jobly
    World
    Diabolos
    Main Class
    Machinist Lv 60
    This isn't only a bard thing. Ninjas have infinite throwing daggers, Paladins have the Captain America shield that returns after being thrown, Warriors have infinite axes to throw, and Dragoons have infinite spears to throw.
    (0)

  5. #5
    Player
    DPZ2's Avatar
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    2,630
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Ok, how about this for Lore.

    Start with an actual arrow. See the arrow. Feel the arrow. Be the arrow. Conjure arrows at will from thin air while nocking the arrow.

    It's a Deep Bard Secret, similar to the Deep Secrets of Dragoons, Warriors, Paladins and Ninjas.

    It is never written in books, or seen in quests.

    It's the same sort of Deep Secret for most jobs/classes to provide Actions and Traits that appear magically in thin air whenever you advance. It's why you have that silly stance after learning every new Secret during the class/job quests ...
    (0)

  6. #6
    Player
    Atoli's Avatar
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    Nhai Tayuun
    World
    Ragnarok
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    Black Mage Lv 92
    Quote Originally Posted by DPZ2 View Post
    Start with an actual arrow. See the arrow. Feel the arrow. Be the arrow. Conjure arrows at will from thin air while nocking the arrow.
    But my Nen type is manipulator, not conjurer! ._.
    Sorry, getting some serious HxH vibes from what you wrote..xD
    (0)

  7. #7
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    In 1.0, most had a ranged attack that consumed ammo, which cost gil besides Archer/Bard

    Lancers and Drgaoons threw javelins.
    Marauders and Warriors threw axes.
    Gladiators and Paladins threw daggers.
    Puglists and Monks threw chakrams.
    (2)

  8. #8
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jonnycbad View Post
    In 1.0, most had a ranged attack that consumed ammo, which cost gil besides Archer/Bard

    Lancers and Drgaoons threw javelins.
    Marauders and Warriors threw axes.
    Gladiators and Paladins threw daggers.
    Puglists and Monks threw chakrams.
    That's interesting... though, Still doesn't quite make sense for Pld's... Captain America ricochet will have to do as explanation for that one, I guess.
    (0)

  9. #9
    Player
    Wadoka's Avatar
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    Dec 2013
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    Ul'dah
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    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Shield Lob never really made sense. Someone just thought we needed a ranged opener and got stumped, or thought "Mooning" or "The Bird" was too crass.

    ...yeah, part of what defines me as a job, is this shield I carry... and I'm gonna hurl it away first thing in every fight...
    (1)

  10. #10
    Player Februs's Avatar
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    Ul'dah
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    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Wadoka View Post
    Shield Lob never really made sense. Someone just thought we needed a ranged opener and got stumped, or thought "Mooning" or "The Bird" was too crass.

    ...yeah, part of what defines me as a job, is this shield I carry... and I'm gonna hurl it away first thing in every fight...
    Totally agree lol. Honestly, I can't even think of a better alternative either... It's not like the Pld would toss his scabbard (if we even had one) or unscrew the pommel of his sword and toss that...It's kind of a funny animation too, since the Pld appears to be bouncing something off of his shield towards his enemy. What that "something" is, mind you, is a mystery. Maybe Pld's keep a collection of rubber balls in their pockets and they just bounce/lob them off of their shields towards the enemy.
    (0)

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