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  1. #121
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Ranzan View Post
    Plus those Specialists Skills, let's be honest those are horrid by themselves. You STILL need multiple lvl 50 crafts just to have a chance at HQ. They not fixing anything to get more people crafting until crafting will be relevant to the main aspects of this game.
    I believe the developers have stated that they intend to make specialist skills more useful in the future. Hopefully, they'll become a more viable option for single class crafters.

    The current abilities aren't actually quite as terrible as players make them out to be. I've tested a 1* weaver recipe from 0 quality and it actually works under average RNG without needing any level 50+ cross class skills. The biggest issue is that I ended up using a bunch of delineations, meaning that it's too expensive of an approach for classes like Culinarian or Alchemist.

    However, your risk of an NQ is definitely greater than the standard cross class approach because if RNG is below average, you'll run into problems with CP. With that in mind, reclaim is the only level 50 ability you really need, but the fact that it's needed already indicates that it's a considerably less reliable and tougher method of crafting.

    A cross class approach is viable with as few as 4 classes at level 50+, so that's definitely the approach anyone should take. The only practical use I see for specialization would be new single class crafters who want a head start on 1* recipes while still leveling other classes.
    (0)

  2. #122
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Looking at the final patch notes I can't see any specialists recipes. Am I blind? Or are they not there?
    (0)

  3. #123
    Player
    Ymal's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Y'mal Dajeen
    World
    Ultros
    Main Class
    Pugilist Lv 60
    Specialists recipes are here, they just aren't written as such in the patch. You can see in one of the picture example that one of the new chandelier furniture is a GSM specialist craft only.

    (0)

  4. #124
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Looking at the patch notes, I'm pretty sure specialist recipes are all listed now. And it's looking to me like there's a huuuuge imbalance of recipes.

    New Leatherworker Recipes: 27
    New Blacksmith Recipes: 2

    The only real caveat to this is that Titanium Alloy Ingots can ONLY be made by BSM (not ARM) and are required for most recipes.

    EDIT:

    While on the subject of recipes, however, I'll evaluate each crafting class's new recipes.

    CRP: A bunch of housing recipes which are meh... and Cassia Blocks, which will probably be used in the construction of the Level 4 Aetherial Wheel Stand or some other FC Crafting recipe yet to be revealed.

    BSM: They get to make a single housing item... and Titanium Alloy Ingots. The ONLY caveat BSM has is that Titanium Alloy Ingots are used in EVERYTHING... except LTW recipes, because... reasons.

    ARM: They have a fair amount of recipes, but ALL OF THEM require Titanium Alloy Ingots, which they can't craft alone. So non-BSM ARMs are SoL.

    GSM: They get a few nice glamour and furniture pieces as well as some armor pieces, but the armor pieces have the same problem as ARM: They all require Titanium Alloy Ingots.

    LTW: The winner--once again--of the self-sufficiency award in the odd-patch recipe department. Whatever they can craft that isn't glamour requires Pterodactyl Leather... which they can also craft themselves.

    WVR: WVR gets a lot of recipes for glamour and even a couple minions. The rub? Every single one of their actual recipes requires either Titanium Alloy Ingots or Pterodactyl Leather.

    ALC: Surprisingly more recipes than I anticipated, all things considered. And along with the three Outdoor Furnishings they can make, they can make Max-Potions and Max-Ethers. I can't see Max-Potions being useful unless they heal a crazy obscene amount, like, 5k-10k HP for NQ, but Max-Ethers will be incredibly valuable for casters!

    CUL: A modest amount of recipes, and only the Oriental Tea Set has any stats listed in the patch notes (and the stats for the Tea Set are good for a multi-use food item, but not great otherwise). So CUL will either be balls-to-the-wall amazing or terrible this patch.
    (2)
    Last edited by HakuroDK; 11-09-2015 at 10:28 PM.

  5. #125
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    If all of those on patch notes goes to specialist craft, I could say: R.I.P Balance to BSM and CUL people who put Soul Stone to them...
    (1)

  6. #126
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by HakuroDK View Post
    Looking at the patch notes, I'm pretty sure specialist recipes are all listed now. And it's looking to me like there's a huuuuge imbalance of recipes.

    New Leatherworker Recipes: 27
    New Blacksmith Recipes: 2

    /golfclap
    Yeah, this is one of the issues I was afraid of... Don't particularly mind it for Alchemist or Culinarian, since those consumables are arguably worth far more (although even then, the selection of new foods and potions is still limited), but something like Blacksmith? Why aren't there new weapons to fill the gap? Assuming Specialist recipes are the gear/materials as well, and not just the new furniture... A piece of furniture and an ingot... Pathetic, I don't care if the Alloy Ingot is the new Terminus Putty (and it's not even that)... Bad enough the gear is only i185 instead of i190, hope melds will make it worthwhile over Prototype-Gordian stuff, seeing as that is as readily available as Law gear now...
    (1)
    Last edited by Nalien; 11-09-2015 at 10:20 PM.

  7. #127
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I edited my post above with an evaluation of each class.

    For those who commented before I posted my edit, BSM will be a moneymaker in the same way most crafts did in 3.0, by crafting mats for other crafters. And despite its large number of recipes, WVR is actually the most screwed over class, outright REQUIRING BSM AND LTW to make all of their stuff.
    (1)

  8. #128
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by HakuroDK View Post
    I edited my post above with an evaluation of each class.
    This is the legit issue with Crafting atm, every patch doesn't make an effort to create a balanced list of recipes. While yes one can only so far with armor and such because leather is leather, cloth is wearver, armor is armor but that doesn't mean the other crafts should be neglected. At first glance you look at it and it's discouraging to see how small the list are for certain crafts, there is no incentive to gear up still, unless these pieces are magically decent for some reason, Carpenter especially, oh boy a bunch of furniture I can't HQ, so why does Control exist in XIV?

    One wish, is I wish they would make everything have an HQ option, hell with Lords of Verminion, this is the perfect opportunity to add craft based "augments" to add perks to minions, every minion in the game could be attached to certain crafts. Let's just say like this. 145, 8 crafts, so 145/8 so each craft could have 18 recipes based on adding a perk to a minion for Lords of Verminion, to give yourself an extra edge in combat. They could make it where they need to be HQed in order to be used so now you have this competitive market of selling "minion augments" that you can use on x minion to make them better. It doesn't effect PVE and it serves to intensify the competition of PVP.

    Heck honestly, same could be done with PVP have unique pieces waist and accessories, 6 pieces split between the 8 crafts and offer perks taht enhance certain abilities when used in PVP or even increase the LB break in PVP combat. I understand why SE doesn't want to give to much power to crafters in PVE but I don't see why they shoudln't offer power for PVP. PVP is compteitive and the aspect of competition is slightly squandered by not involving crafters in any way. The most crafting gets in Lords of Verminion are a few minions they can make but if you simply offered 18 new recipes that each correlated to a minion it would create more competition and encourage crafters to actually aim to HQ if HQ was needed to make them useful. It would offer a legit reason to have the best crafting gear since quite honestly judging from these notes there is still no incentive to get the best gear.

    But I"ll slightly hold my breath, maybe they will make changes in 3.2 but currently what's seen is a bit discouraging. You know what even be fun, where is the FF8 abilities to "desynth" cards into something useful, why not have a set of cards tied to one crafting desynth and each craft would have useful cards to desynth if they gather it, nothing would be one and done anymore and when people get repeats they will no longer be like, "man this sucks" but rather, oh cool I can desynth into something useful maybe.
    (0)

  9. #129
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Airget View Post
    Words
    I agree with a lot of what you're saying. Not with LoV necessarily, but giving crafters more of a presence in PVP as well as PVE would be kinda nice. And being able to desynth Triple Triad cards into useful items would be pretty cool!

    But 3.2 should be a game changer for crafters. Absolutely.
    (0)

  10. #130
    Player
    Ymal's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Y'mal Dajeen
    World
    Ultros
    Main Class
    Pugilist Lv 60
    As someone who is in a FC with very few serious crafters... I'm already crying over how much money I'm gonna have to spend just for some dumb furniture/glamour...

    ...guess who decided to specialize in WVR...
    (0)

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