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  1. #271
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    nice i will be able to get toad skins and work on spirit bond at the same time.

    Also great googamooga at 320 stone variants.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #272
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Grudgebringer View Post
    Just like in 11 where we had Skill up parties.. this will be no different. I guarantee there will be Materia party shouts
    Ya hopefully people stick to those :P But sure a great number will still infest parties just to get their crappy gear into materia lol

    @Keftenk
    Hoping we can't add materia to rare/ex stuff... that being a huge reason in itself. Think I heard though initially rare/ex stuff stronger then crafted and wont be able to equip cause of this while crafter gear will be top stats if you manage to add 5 materia onto it. Hopefully I'm remembering this right^^ Love it this way and keeps a great balance as well as a good dependence on crafters without making rare/ex stuff useless
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  3. #273
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Misha View Post
    @Keftenk
    Hoping we can't add materia to rare/ex stuff... that being a huge reason in itself. Think I heard though initially rare/ex stuff stronger then crafted and wont be able to equip cause of this while crafter gear will be top stats if you manage to add 5 materia onto it. Hopefully I'm remembering this right^^ Love it this way and keeps a great balance as well as a good dependence on crafters without making rare/ex stuff useless
    I really hope we can't too, because it's going to be a pain having to go back to old ass content just to get a item that is better then something in newer content when materia'd up.

    Still, a confirmation whether you can socket or can't socket rare/ex would be nice, before I start buying crap before prices jump.
    (0)

  4. #274
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    Greetings! Yoshida made a very lengthy post about the process of Materia Crafting, its design and inception, as well as some examples for you all to peruse. Take a gander!
    Looking very nice! ^^ I don't like the "low success rate" part...but since there might be added later on some possibilities of both protecting the gear from being destroyed or even actions and stuff to help increasing the success rate, it will just need time to mature enough.

    I just hope this is not the the first sign of how FFXIX cash shhop will work...i'd hate ending in a game where cash shop items would become a must have.
    (0)

  5. #275
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Keftenk View Post
    I really hope we can't too, because it's going to be a pain having to go back to old ass content just to get a item that is better then something in newer content when materia'd up.

    Still, a confirmation whether you can socket or can't socket rare/ex would be nice, before I start buying crap before prices jump.
    They said before you wouldn't be able to attach materia to anything that is Untradeable.
    (1)

  6. #276
    Player
    Lirrenure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    21
    Character
    Lirre Yggdrasil
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Misha View Post
    Exactly... I don't feel like limiting myself in party or solo just so I can transform my gear later into materia. Going to have to buy all my materia cause of this >.< No idea why they just didnt use a simple universal currency that builds up as u fight which u can spend on any equipment to transform. Pug's are alrdy pretty horrid, imagine all the people that will run around in crappy gear in parties just so they can get materia from it :S
    But if people used crappy gear they would get crappy materia. The point is to use your good gear and gem it into your next piece of gear to make that good piece even better. There would be no point in gemming your R50 pug arm with a lvl 10 Pug arm
    (3)
    we can be everything, anything and yet nothing at all

  7. #277
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Estellios View Post
    They said before you wouldn't be able to attach materia to anything that is Untradeable.
    Really ;o Do you know where they said that?
    (1)

  8. #278
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Keftenk View Post
    Really ;o Do you know where they said that?
    * It is possible to have others attach materia on your behalf, as long as the gear you wish to enhance is tradable.
    From this, under "Attaching Materia": http://forum.square-enix.com/ffxiv/threads/277

    Also the fact that this is supposed to bridge the gap between crafted gear and NM/Dungeon/Whatever gear by letting you create powerful gear through time and effort. Allowing special Unique/untradeable gear defeats the whole purpose of the system and keeps those items waaaay more powerful than crafted gear.
    (4)
    Last edited by Estellios; 09-17-2011 at 10:06 AM.

  9. #279
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    That doesn't necessarily mean you can't socket it, just can't get others to do it.
    (0)

  10. #280
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    I wonder if everything we have will start at 0 spirit or if there is a way for them to read off of how much we have previously used the item before 1.19. I still have my starter gear, and Ive been using my current leather harness for ages ;v

    Either way, love the system.
    As other have said, extremely rare drops from NM's or something would be awesome. Maybe make it so instead of the memories and your bond to an item, its instead a materia formed from the monsters immense experience and power and its only something that can happen with beings who have surpassed the common spiritual threshold of the living. Aka, only from really strong things, and not from a common bandit.

    Edit: I'm totally gonna sink hours and millions into trying to get a harness with like 3 or 4 Dex+ materia on it ;v
    (0)
    Last edited by Mudd; 09-17-2011 at 11:10 AM.

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