Quote Originally Posted by Konachibi View Post
do i sense sarcasm? then let us continue on that chain of thought

let's forget about chocobos, ifrit battles, extra dungeons, class balancing, improvements to crafting, the materia system, enemy level balancing...

I wonder if User201109011315 always complains about the food in restraunts because it wasn't prepared by 'it's original developer'. Though I doubt he gets out from under his rock enough to go to a restraunt tbh

Auto-attack is a good thing to build on. As more skills are introduced into the game, the more time you'll be spending using skills, abilities and spells, you wouldn't have time to have to keep pressing the 1 key to get extra TP, so it's better if the game does it automatically.

Also considering how to play it on a gamepad, you'd need some pretty fast fingerwork to keep up with the pace that keyboard users have, so if they kept the original system once it comes out on PS3, you'd end up with some players that could attack quickly and spam off skills, and then PS3 players who's fighting would be slow as they have to keep cycling through skills to use them whilst somehow still managing to throw the basic attack in too.
Actually i used to play with a gamepad, it worked fine before, it had a lot to do with where you position your skills, so the important ones are only so far away, but it had more to do with the number of skills, and how you access them than AA or not AA. Its still somewhat of a problem.

But yeah AA is slow, but at least tp isnt that slow, they need to build a lot more on the AA system though, and it needs a lot of tweaks, i will be interested to see how it feels after the next patch. I still say that having an AA initiating button or skill would have worked a lot better. I dont exactly get why they went for the anything you have targeted with your weapon out is going to get hit. It would also be nice if they had some other visual indicator of when an AA was going to happen.