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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50

    Bringing Back the Secondary Charge-Up Meter

    Those who played this game in the beginning (esp ALPHA and BETA) will remember the Secondary Charge-Up Meter that worked in conjunction with the stamina bar.

    It was a part of combat that required extra clicking, it slowed the pace of battle down to a crawl and made the whole system seem sluggish. Not only that, but its functions were never fully (or at least clearly) explained in the game. Due to player complaints, they removed it, and rightfully so.

    But that was then...

    With the advent of Auto-attack, battle runs at a good pace. We can now chat with people while in combat and the amount of clicking we do is greatly diminished. So much so, that it might be a good time to reintroduce a revamped secondary meter for special attacks like TP moves.

    The inclusion of a secondary meter for special attacks could open up all sorts of nifty options during battle customized for each attack.

    For example:
    • Skull Sunder: Accuracy >>> Effect Duration
    • Red Lotus: Physical Damage% >>> %Elemental Damage%
    • Damnation: Damage >>> MP gain%
    • Shock Spikes: Duration of Effect >>> Damage of Effect

    There are lots of possibilities and they would all help add an additional dimension of strategy to battles without burdening the whole system down. Perhaps it wouldn't be used for every TP move. And some moves might have their own custom secondary meter... (think the slots for Tifa's Limit Break in FFVII, or the triggers for the gunblade overdrive in FFVIII)

    Now that FFXIV's battle system is on a solid foundation, I would like to see some of the very forward-thinking ideas from the original design brought back into it.
    (31)

  2. #2
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    Hey, so you did make a thread about this after all. I hope this gets added.
    (0)
    Last edited by Rinoa; 09-10-2011 at 06:29 AM.

  3. #3
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    I've been playing from alpha yet I don't remember this D:
    Though then again my PC was rubbish and didn't upgrade until launch lol

    But anyway, this looks awesome. Kinda wish I'd played alpha/beta a bit more to have learnt about this =/
    (1)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  4. #4
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    I forgot entirely about this! Now that combat is smooth, it'd be nice to see the ability to enhance standard moves like this.
    (1)

  5. #5
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    They must have nixed it before I started playing in beta...

    It's basically a meter that pops up for tp moves and such that the more you allow it to fill the stronger an effect you get?

    Could be neat... Sounds like Cyan's swordtech/bushido abilities from ff6.
    (1)
    Last edited by Ferth; 09-10-2011 at 07:16 AM.

  6. #6
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I just want the stamina bar back for ARC. It was stupid to take it away from ARC when it didn't get auto attack. The timer bug makes the class too painful to play. It wasn't half as bad with the stamina bar.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #7
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    this would be epic.
    (1)
    Mew!

  8. #8
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Hell yeah! I hope they bring back Good Original Ideas.
    Meanwhile, can someone explain me how do you fill the Meter? :P
    (1)

  9. #9
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Anima View Post
    Hell yeah! I hope they bring back Good Original Ideas.
    Meanwhile, can someone explain me how do you fill the Meter? :P
    It goes up and down over time, you don't do anything to fill it. It's a timing thing.
    (1)

  10. #10
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Charismatic View Post
    It goes up and down over time, you don't do anything to fill it. It's a timing thing.
    and What effects the timing? Monster attributes?

    EDIT: About Limit Breaks, a few months ago Rukkirii mentioned:
    "Matsui let us know that this would be an idea that they will look into after the battle adjustments take place."
    (1)
    Last edited by Anima; 09-10-2011 at 08:14 AM.

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