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  1. #181
    Player
    Awful's Avatar
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    Jul 2015
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    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    If your saying "19" years you would include Everquest/Everquest II/SWG in that category and you would be VERY incorrect then. There are items I have used up to 5 years to 10 because the effects can be stacked on certain items and cept forever.
    You can't compare those games to FF14 they're different in a lot of aspects, however using the same items for 5-10 years and stacking them? That means people have to use the same items from the same content over and over and farm them? That sounds counter intuitive to me, yes we don't have flashy/strong effects on items or armor sets like in WoW, EQ2, having those would mean this game with all the balancing it does would be very imbalanced in a game with horizontal progression. I know you stated before your character doesn't Feel strong which people can agree or disagree on, from my own opinion I don't feel as tanky as I should as a tank but that's the meta.

    If I wanted to play the same game and use the same items over and over again I'd go play a private server like a WoW 1.12 or 2.4.3 that has patches that accomodate people that want to relive that timeline in the games history and farm the same content on alts that never changes.
    (0)

  2. #182
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Awful View Post
    You can't compare those games to FF14 they're different in a lot of aspects, however using the same items for 5-10 years and stacking them? That means people have to use the same items from the same content over and over and farm them? That sounds counter intuitive to me, yes we don't have flashy/strong effects on items or armor sets like in WoW, EQ2, having those would mean this game with all the balancing it does would be very imbalanced in a game with horizontal progression. I know you stated before your character doesn't Feel strong which people can agree or disagree on, from my own opinion I don't feel as tanky as I should as a tank but that's the meta.
    No, that is actually a "very good" thing.

    It keeps people doing content, which means that content does not get out dated. How many people do you see running Coils or level 50 zones right now, what about all those extreme modes and trials? 0?

    So, when new expansion comes out. ALL the older content is still fun/good to do. Now you have more stuff to do.

    When content does not get out dated easily, it means you have more things to do with friends.

    There were also pieces of gear with wearable effects you could keep, which had lower stats later on but the effects still made them very good.


    When Heavensward came out, ALL previous zones were made WORTHLESS. Now we only have 2 dungeons to run and one raid. Isn't that fun?

    The new expansion has EVEN less content then the previous one!
    (7)
    Last edited by Nektulos-Tuor; 11-09-2015 at 03:37 AM.

  3. #183
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Zenji View Post
    Yea, but your target audience makes up a small percentage of players. Look at the percentage of players even attempting savage. Would have easily been double if it wasn't for Alex normal.
    Quote Originally Posted by Iromi View Post
    Yea, it confuses me what the devs or yoshida is trying to accomplish. They say they dont put in certain content cuz hardly anyone will do it..then for our end game this is what we get? Something that less than 1% of the player base does?

    I agree with Awful, there is no reason to do this anymore...
    They did a 'wildstar' and though there was a sizeable amount of people who want 'hardcore' content.

    Let's recap: they did a story mode for people who only wanted to see the fight, maybe only once. They made a harder version, savage, for those that want the challenge.

    What do you see in this post regularly: I don't see the point in savage since I've done the story mode.

    Some of these are the people who wanted a savage version and they got it but... it's just too difficult for them and they make excuses, or they're the kind of people who like to lord it over others but since non-raiders can now do Alex they don't feel as special.

    SE underestimated the need for a hardcore version, the true hardcore crowd are vocal but very small, so now they either have to wait and people will over gear it, and when they do over gear it, the reward will be purely symbolic. OR they nerf it 'to the ground' like they did with Coil and just wait for the raider-rage. If SE are unhappy with the completion rate then they only course they have is to hit it with the mighty nerf bat.

    Let's face it, savage raiding is now dead. Future 'savage' raids will be much easier, it's either that or just remove savage.
    (4)
    Last edited by Saccharin; 11-09-2015 at 04:12 AM.

  4. #184
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    So you think adding effects to items is going to make people want to play old content? I would beg to differ I would much rather more resources be spent into things like ACTUAL content not some silly glamour that I can't fit in my inventory because if I put anything in my pockets it'll explode. I don't care about old content it's not what makes the game it's current content and it's longevity is what draws players, yes Alexander wasn't as interesting as coil, it's fights are forgetable but bringing items that have effects like "does 5 fire dmg when struck by enemy attacks" isn't going to make me jump for joy. People are starting to gravitate towards the Alex story mode difficulty, midcore Hard version and what we have today that is Alex Savage having a glowy effect on gordian armor or how we have augmented crafting gear is going to save subs? I doubt it.

    It's why the playerbase in NA resents Alex savage and Alex normal, Savage for it being catered to the 1% that want to go through what Coil Savage was however Coil was much more successful and drew more players in. The difference being Alex normal is a "Looking for Raid version" of Alex Savage whereas Coil normal 6-9 actually had some thought process, communication and dedication with great payoffs, you knew what you were getting into. Alex Normal is just a pain in the ass to do every week and you don't feel satisfaction from doing it, then that brings you to Alex savage where the payoff is even worse as you work harder for it and get next to little in return, yes there's a lack of content but bringing in effect items wouldn't make this content feel any less stale.
    (2)
    Last edited by Awful; 11-09-2015 at 03:58 AM.

  5. #185
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Saccharin View Post
    They did a 'wildstar' and though there was a sizeable amount of people who want 'hardcore' content.
    If wildstar has taught anything, it's that the hardcore crowd is NOT enough to maintain a game alive
    (10)

  6. #186
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Awful View Post
    So you think adding effects to items is going to make people want to play old content? I would beg to differ I would much rather more resources be spent into things like ACTUAL content not some silly glamour that I can't fit in my inventory because if I put anything in my pockets it'll explode. I don't care about old content it's not what makes the game it's current content and it's longevity is what draws players, yes Alexander wasn't as interesting as coil, it's fights are forgetable but bringing items that have effects like "does 5 fire dmg when struck by enemy attacks" isn't going to make me jump for joy. People are starting to gravitate towards the Alex story mode difficulty, midcore Hard version and what we have today that is Alex Savage having a glowy effect on gordian armor or how we have augmented crafting gear is going to save subs? I doubt it.

    It's why the playerbase in NA resents Alex savage and Alex normal, Savage for it being catered to the 1% that want to go through what Coil Savage was however Coil was much more successful and drew more players in. The difference being Alex normal is a "Looking for Raid version" of Alex Savage whereas Coil normal 6-9 actually had some thought process, communication and dedication with great payoffs, you knew what you were getting into. Alex Normal is just a pain in the ass to do every week and you don't feel satisfaction from doing it, then that brings you to Alex savage where the payoff is even worse as you work harder for it and get next to little in return, yes there's a lack of content but bringing in effect items wouldn't make this content feel any less stale.
    Actually content INCLUDES older content, when you invalidate it its gone forever.

    http://eq2.wikia.com/wiki/Dream_Scorcher_(Mythical)
    +
    http://eq2.wikia.com/wiki/Epic_Conversion_Timeline
    =
    http://eq2.wikia.com/wiki/Tribal_Spirit
    http://eq2.wikia.com/wiki/Nightmares
    http://eq2.wikia.com/wiki/Trophy:_Dream_Scorcher (house item!)

    You ripped out the effects of the weapon and put it into your character permanently. That is COOL!
    (2)

  7. #187
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    If your saying "19" years
    Congratulations for catching a typo because my tablet's awkward to use when I'm half awake.

    Hope you're proud of yourself. *golfclap*

    And people don't want to do the same damn zones for years upon years upon years upon years.

    Gear resets are how they get you to do new content. You want to keep doing old stuff, be my guest.

    I personally don't, and don't play games that make me have to go back to that zone that has one single piece that's relevant from three years ago.

    Again, this game is *not* FFXI. And I pray to the Gods that it never becomes it. I didn't play that one for a reason.
    (4)
    Last edited by Nadirah; 11-09-2015 at 08:14 AM.

  8. #188
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Kuwagami View Post
    If wildstar has taught anything, it's that the hardcore crowd is NOT enough to maintain a game alive
    It also taught us that the majority of the hardcore aren't as hardcore as they like to think! It's a shame as Wildstar is a fairly decent game.
    (3)

  9. #189
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post

    The new expansion has EVEN less content then the previous one!
    Ya this is the ONLY MMO I've ever played where an expansion actually took AWAY content lol...
    (1)

  10. #190
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kuwagami View Post
    If wildstar has taught anything, it's that the hardcore crowd is NOT enough to maintain a game alive
    And if LOTRA taught us anything, forsaking the hardcore causes your game to become a joke and die. There is a happy medium, but no one is really interested in finding that.
    (4)

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