Probably because The Hunt is a fully working game aspect in the open world that some people actually like doing. My question is, why are people so adamant about removing or replacing a type of gameplay they don't like when they could just suggest additional types of gameplay? "Better" is subjective after all.
He was comparing your hunt idea to The Diadem, because they are almost identical. Except The Diadem offers other things to do if the team wants to stay there after killing one enemy. So your style of hunts would be redundant upon implementation. Also, you can minimize/hide your duty objective list if you don't like it.............Why are you comparing company exploration to hunts? You do a buttload more things in explorations. In fact explorations would've been alot better if the exploring factor wasn't butchered with a damn to-do list. Whats the point of going to these new mysterious lands if we can't discover the s#%$ that are mysteries to us?? We already know what we're looking for!! That's like half the exploring right there!! Another idea with untapped potential.
The hunt idea is what hunts should have been in the past. Explorations would've been different too. Btw its was the first time I looked at that picture, super disappointing.
Good thing about The Diadem is that it's apparently going to drop 210 gear, so anyone who prefer instanced hunting/exploring is free to do so for similar rewards. The cooldown between full missions is only 30 minutes which is a lot less than the wait for another S rank to pop.
Last edited by Reinha; 11-07-2015 at 11:55 PM.
It's fine when it's relatively dead, but when it's a zergfest does anyone really find it fun? I doubt it, I can't speak for everyone but I can't say I enjoy people name calling each other on chat for 10 minutes due to "pulling early", or anything of that sort. They shouldn't be tied to progression, bardings, minions, sure. That maintains a healthy but not so toxic community for The Hunt, but when they tie progression it's not beneficial for the game or the players, while putting a lot of people off. If they insist on turning it into a zergfest time and time again, it's better to rid of it all together.
They're forcing people into content that they otherwise wouldn't touch with a ten foot pole, which is where the problem lies. I know someone is going to respond "But you can spend 10+ weeks with the weekly Void Ark lockouts!", why did the Void Ark have to have those items weekly locked to begin with? It would be like telling someone they can drive for 2 hours to pick a package up, or wait 2 months for it to be delivered, obviously they're going to drive the 2 hours.
Last edited by Colorful; 11-08-2015 at 12:10 AM.
well the fun thing is if OP doesn't want to do hunts to upgrade there is always Alexander:groidias (i think thats spelt right but either way SAVAGE) if you don't want to hunt. besides the hunting community has still been very active. this won't do much just throw a bone for those who don't want to do alex or void ark for new gear.
Sometimes you just got to have Some fun
Wait so hunts allow you to upgrade to 210 w/o lock out? Will they be removing the lock out for Savage then?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.