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  1. #1
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    Some people don't find 'taking time' fun.

    I'm not on the game to baby sit or be patiently waiting for the tank to mark everything, have a coffee and smoke, then use his cool downs and assimilate aggro. I just want my run done smoothly because on some days, I have limited time to play or have other things on the game I'd rather do than to wait for someone to 'take time'. This is extremely annoying as a healer with a squishy tank who will die within 1-3 seconds of a pull but require 1-20 seconds of waiting each pull due to unknown reasons.

    I feel an option for fast clears/ experienced or non experienced in duty finder would solve the casual/ cut scene complication we keep having.
    (26)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
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  2. #2
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MihaelB View Post
    I'm not on the game to baby sit or be patiently waiting for the tank to mark everything, have a coffee and smoke, then use his cool downs and assimilate aggro.
    And there's a huge difference between "omg I need to run first and decide how much the tank is comfortable tanking" and "brb afk 5 minutes between each pull".

    There is a middle ground. And like others have said, it's far better to just ask if the tank would consider doing slightly bigger pulls. (Ask, not demand.)

    Not all tanks have been wielding their aggro for two years, not all tanks are geared enough. Especially during levelling dungeons, when there might be new skills to consider, new dungeons you're not familiar with (even if you might have run it once or twice). And, of course, there are days when you feel less than 100% capable and prefer tanking it a little bit more safely -- or they've had recent bad experiences with healers unable to keep them alive or being berated for doing too big pulls.

    *shrugs* Communication works a lot better than going ahead and taking over part of someone's job without even considering that the rest of said job is made more difficult for it.
    (21)
    Last edited by Noxifer; 11-08-2015 at 02:50 AM.

  3. #3
    Player
    Riki_Namu's Avatar
    Join Date
    Dec 2014
    Posts
    64
    Character
    Dark Namu
    World
    Behemoth
    Main Class
    White Mage Lv 60
    As a healer ive had the opposite issue with tanks that think they are gods gift to the world.

    I just got my WHM to 52 ilvl 120. I am doing level 50 hardmode dungeons and nearly every tank I get insists on pulling the whole map. I announce at the start, First time, ilvl120.

    Still get my ass chewed because they die in under 1 second. It's mostly down scaled DRK tanks that get killed. If its one of the other two tank jobs I can generally handle healing the big pulls.

    But ya im sick of the lets go fast and pull the whole map when neither the tank or the rest of the group is up to it. Guess what level 60 DRK's with ilvl 180.... you get scaled down to 110 in those dungeons and lose critical skills you normally have at 60. The other 2 jobs can actually mitigate that damage and sustain.. you cant.
    (2)

  4. #4
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Riki_Namu View Post
    As a healer ive had the opposite issue with tanks that think they are gods gift to the world.

    I just got my WHM to 52 ilvl 120. I am doing level 50 hardmode dungeons and nearly every tank I get insists on pulling the whole map. I announce at the start, First time, ilvl120.

    Still get my ass chewed because they die in under 1 second. It's mostly down scaled DRK tanks that get killed. If its one of the other two tank jobs I can generally handle healing the big pulls.

    But ya im sick of the lets go fast and pull the whole map when neither the tank or the rest of the group is up to it. Guess what level 60 DRK's with ilvl 180.... you get scaled down to 110 in those dungeons and lose critical skills you normally have at 60. The other 2 jobs can actually mitigate that damage and sustain.. you cant.
    You are right saying we are synced down, but my GF WHM was able to heal my DRK.. thing is, I don't pull more than we can chew, her and myself combined.

    But yead, DRK are Spikier than PLD a hundred miles away lol

    So.. once again, sorry you had a Tank that thought Healers are gods
    (0)

  5. #5
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MihaelB View Post
    Some people don't find 'taking time' fun.

    I'm not on the game to baby sit or be patiently waiting for the tank to mark everything, have a coffee and smoke, then use his cool downs and assimilate aggro. I just want my run done smoothly because on some days, I have limited time to play or have other things on the game I'd rather do than to wait for someone to 'take time'. This is extremely annoying as a healer with a squishy tank who will die within 1-3 seconds of a pull but require 1-20 seconds of waiting each pull due to unknown reasons.

    I feel an option for fast clears/ experienced or non experienced in duty finder would solve the casual/ cut scene complication we keep having.
    Blame SE for putting 90 min in dungeons.

    lol babysit, wake up dude.

    taking time fun? you play.. an MMO or any game, you are wasting your time. If you cannot see it, then stop playing anything and go work 80 hours per week.

    if you have 'other things' to do in the game, then do them, and if you are 'ready' to spend 90 mins on a dungeon, then go inside.

    And yes, this community sucks at creating a division between hardcore players that wants everything done in 5 mins, so they can do everything and get bored 1 week after a new patch, and the casual (or midcore) that enjoys the game.

    So the solution?

    ** the DF. Get a nice group of people together, then you can do 4, 8 and even 24 stuff, without the rage of anybody else.

    Weird cause as an MMO, we should all play along, nicely.

    The truth is wayyyy different.

    As Some other stated OP, if they want to pull, let them be, switch to OT mode. if they kick you, they might have to wait versus you that will have instant queue.

    I'm like you, taking my time, which for me is going smoothly so far, commendations are flowing so I must be doing ok.

    Best of luck.
    (11)
    Last edited by KingOfAbyss; 11-09-2015 at 12:28 AM.

  6. #6
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by MihaelB View Post
    I feel an option for fast clears/ experienced or non experienced in duty finder would solve the casual/ cut scene complication we keep having.

    Just this.


    I understand that some people find fun diferent things.


    Some tanks find fun to take their time and don't care if buffs of they party are finishing or others prefer to go fast.

    Some DPS just want to play how they want because it's a game and is suppose to be fun, and they mind doing a 50-70% less damage than other DPS or will keep attaking one target even if the tank has 15 mobs. They just want to use the skills they find pretty.

    And some healers just want to heal in a calm way, don't bother them with DPS or big pulls, they don't enjoy it.



    But some people do.

    And those groups usually suffer when they are mixed. So don't do it.


    Just add an option "Speedrun roulette" or "Slow roulette" and everyone will be happier.

    Right now, it's just jungle. To go to the roulette, and you have to deal with whatever you find.

    Now sometimes I just drop inmediatly from the dungeon if the group is very bad finds fun thinks that I don't find fun.
    (0)

  7. #7
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Elvin View Post
    Just this.
    Some tanks find fun to take their time and don't care if buffs of they party are finishing or others prefer to go fast.
    Some DPS just want to play how they want because it's a game and is suppose to be fun, and they mind doing a 50-70% less damage than other DPS or will keep attaking one target even if the tank has 15 mobs. They just want to use the skills they find pretty.
    Just add an option "Speedrun roulette" or "Slow roulette" and everyone will be happier.
    Lol, I love how people think that's a solution
    Yeah sure, add that. And then see how many people actually queue for "slow roulette" after they realized that most content won't be cleared when all 4 people just do whatever the heck they want. Most people don't actually want that. They want to be the only one who gets to not fullfill their role. No one apprechiates staying in a dungeon for 90 minutes only to abandon at the last minute because a clear is not possible with the BLM who thinks only his ice spells look pretty and the BRD who refuses to use anything but Heavy Shot because it's "work" if one uses more than one skill, and he's playing a game for fun, you know?! And of course the dmg won't get raised by the healer and tank either, because obviously, dealing dmg is not their job.

    What people want is to act willfull and selfish and have the other party members pull their weight as well. NOT being part of a group of willfull and selfish people where no one is willing or able to carry their weight.

    Quote Originally Posted by SchalaZeal View Post
    And the reddit guy showed parser proof that between even "best possible scenario" (super dps, super healer) and worst possible scenario (avg dps, avg healer, no 4th person), there is like 10 minutes difference max, for Fractal. The best case scenario was 14.5 minutes, worst case was 21.5. Doing single pulls instead of double or triple pulls might be like, not even 2 minutes slower, over the entire run.
    It's not just about the actual speed, it's about the joy of playing efficiently
    (0)