Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 46
  1. #31
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Miscreant View Post
    Sorry you cleared T6 & 8 this September, undersized at level 60 really doesn't count, the mechanics and dps checks are non existent...

    There was only 5 or so groups that cleared Savage on our server pre 3.0

    This thread gives me a headache...
    You do realise the post was about Alexander Savage?
    (0)

  2. #32
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    I don't remember 1.0 having dps checks, you had until the timer ran out in the instance then you exited and tried again. That worked. People enjoyed themselves and there was less stress in the raid environment, such as it was. How many did the hm Darnus right and ran until the timer ran out or they wiped? I remember running while learning and timing out. What's wrong with just bringing the timing out back? People can learn and enjoy raiding w/o the pressure of a "rl job".
    (1)
    Last edited by Yoruichi4478; 11-07-2015 at 10:56 AM.

  3. #33
    Player
    sackings's Avatar
    Join Date
    Jan 2012
    Posts
    6
    Character
    Sac Kings
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yoruichi4478 View Post
    I don't remember 1.0 having dps checks, you had until the timer ran out in the instance then you exited and tried again. That worked. People enjoyed themselves and there was less stress in the raid environment, such as it was. How many did the hm Darnus right and ran until the timer ran out or they wiped? I remember running while learning and timing out. What's wrong with just bringing the timing out back? People can learn and enjoy raiding w/o the pressure of a "rl job".
    the only thing that made 1.x challenging was battling how awful the servers were. HM darnus unchanged in XIV would be a joke, same with Ifrit Extreme
    (0)

  4. #34
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by HorseBoots View Post
    It's like they tried to take it one step forward coming off of FCoB and they completely overshot the step and proceeded to trip and fall down the entire flight of stairs.
    It keeps happening.
    (2)

  5. #35
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by HorseBoots View Post
    It's like they tried to take it one step forward coming off of FCoB and they completely overshot the step and proceeded to trip and fall down the entire flight of stairs.

    They overshot it by a week and a half and went to plaid.

    Let's see who gets where that's from.
    (1)
    Last edited by Yoruichi4478; 11-07-2015 at 11:29 AM.

  6. #36
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kuwagami View Post



    Coil was working. Just being cleared by the super extra hardcore too fast for devs' liking. They then ignored totally their mid-core raiding playerbase to cater to these 1% or so. See where it went with alexander savage.
    And this goes against my statement how? Coil was working according to you, but according to them they got feedback of people wanting to see the story not gated behind the difficulty, so they implemented an easier mode and a savage mode that has some real challenge (outside of cheesing a4s, but that's another debate). They received feedback, implemented an idea, observed the implementation with their numbers and feedback from playerbase, and will adjust in the future. Hell yoshida just noted this future adjustment in the recent released interview. My statement still stands.
    (0)

  7. #37
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jim_Berry View Post
    If people are transferring because content is too hard, then Yoshi did his job, right? People wanted difficult and they got it.
    Until you realize that the same people who complained about coil being too easy (and likely, the same ones that never stepped foot into coil in the first place and only going off by world firsts) are either not the majority, the people who are currently saying it's too hard, or both.
    (2)
    ____________________

  8. #38
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kuwagami View Post

    fun fact : healers aren't supposed to dps. They were given accuracy in 2.3 because it was required to meet SCoB savage dps checks at the taime, and carried on afterwards. Then they looked at healer dps and the fact that FCoB got wrecked because of that, and backpedaled like crazy on the fact that healers should dps.

    All the while as they introduced content requiring healers to dps even more. yeah.
    healer's dps was fine in coils. In Alexander, I don't even think that I can be called a healer but a dps support. A3S without healer's dps is impossible actually. I like it but sometimes I don't know why SE call me healer. But oh well.
    (2)

  9. #39
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Miscreant View Post
    Sorry you cleared T6 & 8 this September, undersized at level 60 really doesn't count, the mechanics and dps checks are non existent...

    There was only 5 or so groups that cleared Savage on our server pre 3.0
    1) there is a difference between doing and clearing. Sorry you can't seem to grasp it. I should have said "tried" for you to understand

    2) I cleared T6 and T8 savage both undersized (for the fun) and synched (for the challenge). The fact that I cleared them this september is totally irrelevant. Because, you know, it's hard to find a team for harder, optionnal stuff.

    3) Your personnal attack is irrelevant both to the subject and to my comment. Thank you coming coming here and not contributing though.

    Quote Originally Posted by Kuroyasha View Post
    And this goes against my statement how? Coil was working according to you, but according to them they got feedback of people wanting to see the story not gated behind the difficulty, so they implemented an easier mode and a savage mode that has some real challenge (outside of cheesing a4s, but that's another debate). They received feedback, implemented an idea, observed the implementation with their numbers and feedback from playerbase, and will adjust in the future. Hell yoshida just noted this future adjustment in the recent released interview. My statement still stands.
    I don't necessarily contradict you when I quote you. But thing is, they got feedback for an easier version (I was even one of the people asking for it, as a catch up story mode back then). They also got feedback saying that SCOB savage was too hard for the lack of incentive to do it (the barking minority somehow doesn't want the challenge, only the shinies after it).

    How SE reached the conclusion that the community didn't want the original difficulty of coil but in its place only easy & stupidly hard, I cannot fathom. But they did. And left the huge majority of the raiding community without anything to do.

    And now they are hesitant to give back something to do to said majority.
    (2)
    Last edited by Kuwagami; 11-07-2015 at 02:53 PM.

  10. #40
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Colorful View Post
    You do realise the post was about Alexander Savage?
    Read the part of the conversation I was referring to again... This coversation may be about Alex Savage, but that particular part was about SCoB Savage

    Quote Originally Posted by Kuwagami View Post
    snip
    Well you were commenting on the difficulty of SCoB Savage when you did the faceroll version as opposed to as intended. Until you do it as intended you will not see how hard the bosses hit, how punishing getting mechanics wrong actually is or the extent of how harsh the dps checks were.

    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    You just really don't get it do you? Dps checks go hand in hand with mechanics, killing bosses with just mechanics and no dps would be stupidly easy, just sit around wait for the mechanics to go off, dps in the down time repeat. Good dps come from mastering mechanics, the better you get at them the more uptime you get on the boss which leads to more damage dealt. Also the fights you are all crying about are mechanic heavy, but then I doubt you have actually been into A3S to even see what goes on in there.
    (1)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast