Well - this all boils down to one thing...Limit Break Radio is an awesome podcast and has great subject matter and debatable topics! Check them out!
Well - this all boils down to one thing...Limit Break Radio is an awesome podcast and has great subject matter and debatable topics! Check them out!
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... to comment on the all the ppl repalying to my outburst....
Content gets cleared ofcourse it will, this is vertical progresion game, even synced raids raids are done with mindset that at max gear at current patchcycle they are doable on farmable lvl relatively easy if you follow mechanics. But it is exactly those parsers that lets maximaze your DPS and survivability to an extent that devs were angry and saying crafted gear was too powerfull . The very fact that in devs mindset raid is supposed to be cleared at some date/time, this only mean that actual skill from player required is not very high (still apparently too high for many casul's) it all boils down to gear stats, because rotations will only get you so far. Not a single PVE fight in this game is made were you could outsmart your opponent. Next gen revolution in MMORPG genre needs to happen, till then... i blame some things on lag and some things on gear insufficientness.
@ whiteroom
I understood what was being said. I also know it is false. '
a dps check/enrage timer is a mechanice it is there so players don't milk fights causing instence server to get full.
Ther have been part of gaming a good while so plauers learn to play not just spaming the x/a button to "beat" it causing combinations to be trivilaised by 1 skill mashing.
and people have been using ythat exact line since Launcjh of WoW more so in Wrath as an excuse to require people to use addons that more or less told them how to play.
such as telling then their rotation
telling them where to stand in a boss fight
telling them when a monster attack to do early defensive actions
You can't really say such a statement unless you played every game in existence. People are just using it as part of their pro parser arguements nothing more.
Couple things here. In FFXI i used to be in the same ls as Limitbreak/petfood. Heck We salvaged together and had alot of fun. Ill always love those guys.
Now. Before you say "Hey! this girl isnt x jobs! she doesn't have enough 60's!" I actually play multiple characters since I started in 2010 because I can, I like it and I like the races too much to fantasia every week. Also my husband and our kids also play and have their own accounts so I think im pretty justifiably able to state my claims to my -personal- opinions. Also yes, I EG. I have even back when clearing cutters cry and arum vale "was the thing".
I wish very much our population would look at things differently, but a big problem I see is our party finder groups for "learning/one clear/experienced to x phase" partys -never- fill. Literally never. On the very odd occasion they do its that the contents still under a month old and some people are still having a chance to get things done without the majority "Farm or bust, selling wins, or experiences multiple wins" that is the norm of PF on Balmung. Usually when people who are trying to "get good" at these contents and not be carried are faced with a difficult problem of actually having the skill to win or come close to without any form of carrying. Im not saying there isn't those of a entitled crowd trying to get something done with no real work, just that a lot of people get categorized as being no good entitled carrys. This problem when complained about is always met with "Get a better fc yours inst good enough" However from what ive seen in fc's ive been in -most- fc's don't help with this content. they will have 1-3 statics that do it and only with each other. Perhaps you have a amazing fc that does this a lot and to that I applaud your fc but yes the majority of fc's don't actually work like this.
Another problem I see is selling wins. Now let me clarify. I know nice people who use this to farm, im not cutting you down for mercing to make gil. You do you. I will agree with the people who state this brings more "bad winners to the EG scene but that's not my point here. My points not even against you, merc player. My problem with win selling is that it does breed the extra air to your groups or to other people starting to clear of: "Why help someone learn when I can make 10 mil a day"(as stated by someone earlier in this thread.) I mean you see those numbers and hell yea you wanna merc that. I personally don't buy nor merc myself but yea it does bring a air of why help when I can make gil, and after im done making gil im too tired to help another group win.(of course you are you don't want to step back in that arena anymore then most)
The way we run PF is unhelpful. It's about quick wins, money wins, and very little of it is "helping" Like I said before when I see pf for clears very -very- rarely do they fill. Usually it will be 2-3 people a hour later.
However
Once and a blue moon ill see a static or fc advertise in shout that they are "helping" people win. training, clearing, perhaps even the occasional carry but trying to help. Usually this will be a group of 6-7 players who are good at the content taking 1-2 players at a time, teaching them the ropes and helping them to beat content. These party finders fill fast. like.. hugely fast. people wait for a turn, they are incredibly thankful. They remember, some join the Fc because its -excellent- advertising. Now perhaps im wrong but this is what im assuming is what the gentleman was speaking of on his party finder in his server. Groups going in and just helping a few members at a time progress. or joining pf's that require the help rather then passing it by on the list. When these pf's show up there's praise everywhere, in towns, shouts to these people who gave them a real chance and in return that group/FC feels good about themselves. They did something good, they helped they taught people and gave them a reason to enjoy content they were about to give up on. We need more of -this- happening so if your fc has a few raid groups able to clear these things or perhaps a static of friends please, i implore you to try to do something like this to better our community as a whole over just selling wins. You might be wasting your time but helping people is rewarding. And to those being asshats about it you have the ability to drop them from party and help someone more deserving. This type of mentality would bring the type of help that were starving for and the air that these JP community's seem to have. Even just a few fc's doing this once a month would see a lot more people getting into EG for filling lost spots and lessening the amount of win selling that goes on(but don't worry mercs you could still be selling glamours so it's not like it would effect your business too badly, plus I think a lot of those opposed to win selling aren't for glamour selling, so it would help decrease the amount of people who shun your selling aswell.)
Last edited by Kyri; 11-07-2015 at 01:41 PM.
*looks at topic title.. then reads everyone's posts*
..I'm not gonna say what I want to say about what I find wrong with this picture.
@ kyri
Thing, is PF is suppose to be exclusive. It states in the active help file and the devs that it is suppose to be for like minded players to make parties for like minded content. No one has any right to force people toi help them, but also in retrospect, plauers should be selfish not to teach. It needs to be balanced.
If you are having issues building pf groups for content and FC isn't interested, form a linkshell with friend who are active around your time or meet more players who are active at your time. Send PM to leader forming farm groups if they would be willing to join or maybe help out after their farm.
@ thread
there several aspects of MMo people no longer do, 1) help train others. 2) work together. 3) network.
This is mainly due players only play the mmo for themselves, and not as a larger community. And alot of this mindset comes from WoW players, this is due to how that game was set up which was solo to cap, then raid. There were a few instence dungeons as part of quests but people told others not to run them as in they were pointless.
I recall a few cases about being left in instenced dungeon after people got their loot. This is disheartening but players got away with it.
I miss the days in ff11 that people did infact stop to help, trolling wasn't commen, and running into an asshat was rare. Where people talked and gave tips and advice and help other get better. We did this because it meant we as player had more fun doing content.
Since WoW players saw eachother as competition for loot. You see even more so in ff14 then you did in WoW, people want their loot as fast as possible no matter who gets in their way, and rage at everyone who prevent them from getting loot.
This type of mindset isn't too prevenlent in the jp community sure they want their loot but they understand it take team effort. There is zero reasons to finger point everyone in "not wanting videos" and "not reading guides" If you want to beat content you have to communicate so everyone is in the same page.
Not all guides are the same not all videos are the same, and most of each are heavilly outdated.
A big help in the right direction is if people stop putting loot before players, to learn to network and help each other like past mmo communities did.
If you play an MUD with a"its all about me" mindset you would be ip banned from it. If you walked into any table top rpg group and had "its all about me" mindset you will be removed. MMO stem from table top rpg and MUD, which was group oriented games.
Final fantasy (and this game is a final fantasy first yoshida stated so) has always been about groups of heros taking down a common hero.
Abd from reading this thread alot of players have an "its all about me" attitude, big % coming from pro parser players bringing their false stemm arguments trying to derail the point of the thread.
Pretty much pointing out what the japanese player was probable talking about and proving him right.
in both ff11 and ff14 i rarely saw jp player be all about the loot, sure there might be some but I personally never met them. I played with jp players often simply because i didn't treat them any less.
Remember, this is a video game. Instead of going ape-shit and blame everyone else over loses, accept the loss and as a group learn from it. Everyone is at fault for a wipe, not 1 person can cause one. Teammate are suppose to back you up, their suppose to enchance your strangths and cover up for your weaknesses. Working together IS NOT "dps moar scrub" << common phrase in WoW.
its backing each other up to win together.
If you don't help other players, if you don't communicate in content, and if the only thing you do is put players on blast for not meeting your unrealistic standard you have absolutely no right to complain about other players being bad. And helping does not me "dps moar scrub" "flash moar noob" "tank more baddi" It's "hey I play x job as a main, do you want advice?" or "i know a trick with that buff and skill want to know it?"
You should never force feed players tips and advice, it just makes you come out like a dick abd thinks the player is worthless.
What also would hellp is stop using childish terms such as "care bear" "baddi" "noob" "scrub" "carry" "casual" "elitist", I think we as mmo players need to grow up past this.
These don't help any situation, more so the term carry. Unless a person is dead throughout a fight, or is afk then they did infact participate. Who cares who out dps who that shouldn't matter, even in this so called "dps check" content. Remember players learn at different paces, due to a wide array of reasons. Also take considerate of your group, how they play and adjust accordingly.
If you are in a group with fresh players, don't enforce optional playstyles on them, give them a chance to learn and grow.
this includes
1) if your a tank, don't always mass pull right from the gate give people a chance to communicate ask the group how you should pull. Not everyone is experienced in content or with their job enough to handle mass pulls, or have a disablility that makes doing this harder.
2) if you are a healer, be sure to adjust your playstyle to the tank, if they are a fresh tank be mindful of protect and cleric stance. Not all players handle the cure @ 30% hp well, just so you can get some dps in.
3) if you're a dps be mindful of your tank, attacking on pull, isn't always good this just gives fresh tank a harder time to do their role.
4) not all players are launch veteren, just because its you 1000th run of that dungeon, it cou;d be someones first, take this into consideration and try to fully clear the dungeon and check all chests fresh players could use that loot, or potions (which can help new players in getting quick gil or beat solo content easier) again communicate and see what the group wants.
if you think all the above is pointless, takes too much time, or something, them do not join content with random players. do content in preformed groups, if the above is too much of a hassle because blaming new players for being new is getting old. And something i'm tired of seeing.
Last edited by Azazua_azura; 11-07-2015 at 03:48 PM.
guessing u never played WoW in bc/wrath??? never seen players milk fights to prevent an instence from being completed?
Have you never seen players in past MMo take field bosses and hold them for long periods of time?
this was before enrage timers. So devs started putting them into mmo, much like how they was in old rpg, which then started to coin the term dps check by players as the "time you have to kill a boss before they enrage"
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