In one of these interviews, IIRC Yoshi said that he would like to do three tiers of difficulty. But he doesn't have the staff/resources for it.
I think, then, the difficulty lies in finding an acceptable compromise.



In one of these interviews, IIRC Yoshi said that he would like to do three tiers of difficulty. But he doesn't have the staff/resources for it.
I think, then, the difficulty lies in finding an acceptable compromise.



yeah he did say that somewhere. Though as their team is small, it's highly unlikely unless they hire a bunch of new people (they ARE recruiting right now though apparently). But until they have the staff to provide content to everyone heart's content, they really need to stop winging the development direction.
fun fact : healers aren't supposed to dps. They were given accuracy in 2.3 because it was required to meet SCoB savage dps checks at the taime, and carried on afterwards. Then they looked at healer dps and the fact that FCoB got wrecked because of that, and backpedaled like crazy on the fact that healers should dps.
All the while as they introduced content requiring healers to dps even more. yeah.
Last edited by Kuwagami; 11-07-2015 at 05:17 AM.


Have you not done savage ? They basically require healers to dps as much as possible and tanks to use a lot of str acc due to the incredibly high dps checks. It's apparent they did want healers to be dpsing as much as they can.
fun fact : healers aren't supposed to dps. They were given accuracy in 2.3 because it was required to meet SCoB savage dps checks at the taime, and carried on afterwards. Then they looked at healer dps and the fact that FCoB got wrecked because of that, and backpedaled like crazy on the fact that healers should dps.



No, it's purely meta. The devs have said healer DPS is not considered in encounter design. And more recently it sounds like they're not so happy with so much emphasis on even tank DPS.
Which makes you wonder. They don't consider it, but still... even with the healer DPSing, the tanks with STR gear doing x2 or x2.5 of the expected damage, people still hit enrage. So what are the expectations for the actual DPS? You don't have to be good, but amazing and burn ALL the resources you've got. By doing so, you make the room for mistakes smaller, because if 1 DPS dies, that's probably going to be enrage. Heck! Even having jobs overperforming (Tanks DPS, healers DPS), if a DPS dies, it's probably enrage anyway!
----
They should just go back to the old formula. Yes, release a NM (Coil nerfed+echo level) and a HM (Original Coil, SCOB difficulty) so they increase the raiding population. Because, even if it's 1% of the content, it should cater a wider audience. Why does it matter if the top raiding group (Elysium/Lucrezia) down the fights in 1 or 2 weeks? Most of the playerbase it's so far away from that level of teamwork and gameplay that using them as a base for creating the next raid is super silly.
So, as it stands now, you've got:
Alexander: Gordias -> "Casual", faceroll.
Alexander: Gordias (Savage) -> A1S; A2S -> Midcore.
Alexander: Gordias (Savage) -> A3S; A4S -> Hardcore.
I don't see why the split is inside the very same raid. It blocks your gear progression. Lots of statics disbanding because of A3S, the raiding community is dying. I really don't care if they complain about the raids being "too easy". That vocal minority shouldn't have the same weight that a wider % of the player population that were left behind by the dev. team when they designed Alex Savage. "Oh, no, they killed our Bahamut in 2 weeks!!! OUR PRIDE IS HURT!"
On my end, I gotta be openly honest. I love Alex Savage's difficulty, I liked A3S and beyond. I've cleared SCOB Savage before HW (Again, this is not my main), I'm totally okay with that. What I can't stand is seeing the raiding community getting smaller. Statics disbanding everywhere (mine included, 4 times now). Have you tried finding a replacement for a spot in your static? You gotta start recruiting cross-server for that now. People are not interested on raiding anymore.
I don't want to be selfish, because I like this raid's difficulty, it doesn't mean I should overlook the damage it has created over the raiding community.



I did do savage. However, Yoshida also stated that healer's dps wasn't taken into consideration during the balancing phase of encounters. I guess that was just a lie.
Coil was working. Just being cleared by the super extra hardcore too fast for devs' liking. They then ignored totally their mid-core raiding playerbase to cater to these 1% or so. See where it went with alexander savage.As an ongoing project, they have to adjust. They implement an idea based off feedback, check the new feedback, the actual numbers vs their expected numbers, and make adjustments. No need to be consistent just for the sake of being consistent. Be consistent on the stuff that works. If they haven't found out what works yet, then they'll have to experiment until they do.
I'd be more worried if they were rigid when it comes to change.
Last edited by Kuwagami; 11-07-2015 at 06:06 AM.

Sorry you cleared T6 & 8 this September, undersized at level 60 really doesn't count, the mechanics and dps checks are non existent...
There was only 5 or so groups that cleared Savage on our server pre 3.0
This thread gives me a headache...
You do realise the post was about Alexander Savage?



1) there is a difference between doing and clearing. Sorry you can't seem to grasp it. I should have said "tried" for you to understand
2) I cleared T6 and T8 savage both undersized (for the fun) and synched (for the challenge). The fact that I cleared them this september is totally irrelevant. Because, you know, it's hard to find a team for harder, optionnal stuff.
3) Your personnal attack is irrelevant both to the subject and to my comment. Thank you coming coming here and not contributing though.
I don't necessarily contradict you when I quote you. But thing is, they got feedback for an easier version (I was even one of the people asking for it, as a catch up story mode back then). They also got feedback saying that SCOB savage was too hard for the lack of incentive to do it (the barking minority somehow doesn't want the challenge, only the shinies after it).And this goes against my statement how? Coil was working according to you, but according to them they got feedback of people wanting to see the story not gated behind the difficulty, so they implemented an easier mode and a savage mode that has some real challenge (outside of cheesing a4s, but that's another debate). They received feedback, implemented an idea, observed the implementation with their numbers and feedback from playerbase, and will adjust in the future. Hell yoshida just noted this future adjustment in the recent released interview. My statement still stands.
How SE reached the conclusion that the community didn't want the original difficulty of coil but in its place only easy & stupidly hard, I cannot fathom. But they did. And left the huge majority of the raiding community without anything to do.
And now they are hesitant to give back something to do to said majority.
Last edited by Kuwagami; 11-07-2015 at 02:53 PM.



Reading 2 stronk pls nerfWell you were commenting on the difficulty of SCoB Savage when you did the faceroll version as opposed to as intended. Until you do it as intended you will not see how hard the bosses hit, how punishing getting mechanics wrong actually is or the extent of how harsh the dps checks were.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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