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  1. #261
    Player
    boubouloi's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    Chris'to Katrach
    World
    Moogle
    Main Class
    Thaumaturge Lv 90
    Thanks a lot
    (0)

  2. #262
    Player
    DarioSkydragon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Dario Skydragon
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zojha View Post
    You are optimistically assuming that they will use the same or a similar damage multiplicator for VIT as for STR. They might as well use a lower one to prevent tanks from becoming "Better DPS" and just increase bonus enmity on skills across the board to compensate.
    I agree with you and im sad :'(

    But, as somenone mentioned earlier, if they really nerf tank damage, a lot of players will change jobs. I dont know how ppl will react to a brutal change in the meta.
    (0)

  3. #263
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DarioSkydragon View Post
    I agree with you and im sad :'(

    But, as somenone mentioned earlier, if they really nerf tank damage, a lot of players will change jobs. I dont know how ppl will react to a brutal change in the meta.
    if people leave the tank job with the same mechanic,tank stance/dance, and same skills right now only for dealt a less dps then they are not truly tanks.
    (2)

  4. #264
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by shao32 View Post
    if people leave the tank job with the same mechanic,tank stance/dance, and same skills right now only for dealt a less dps then they are not truly tanks.
    "Truly tanks" or not, it's less people in the role overall for raids and dungeon queues.
    (0)

  5. #265
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ashkendor View Post
    "Truly tanks" or not, it's less people in the role overall for raids and dungeon queues.
    To be fair, can't please everyone.
    (2)

  6. #266
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ashkendor View Post
    "Truly tanks" or not, it's less people in the role overall for raids and dungeon queues.
    tanking like healing is a dedicated job, you can like it or not, if one person like take the DRK PLD or WAR he like all aspect to the job, if this changes make in the end less dps for all tanks (i dont think the damage get a huge nerf of something) and some tank dps lovers leave the jobs, well i actully dont care, the tank job is and be always a job how is not for all type of people, always in any mmo you gonna see less tanks and healers versus dps.

    if some people go enrage and leave the job ONLY for that, well i can only wish they fin other job how he like, the impact in duty finder and raids is not whe dont have tanks in the server, is like me whe complete all the content and i dont want to repeat, make more rewards for tanks and you can see a lot of in duty finders.
    (0)

  7. #267
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Soooo to destroy a fun job to fix a minor class......and that's a good idea because? Yall want traditional tanks? The tanking in this game isn't meta to other mmorpgs. So now only thing a tank can do is dance with the enemy boss or crowed. Dps or finding dps rotation while tanking made the job worth it. Oh well I just pray damage isn't hugely nerfed.
    (0)

  8. #268
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    If they nerf anything it will be gear, not the skill ceiling or rotation. Saying oh now we're just gonna be sitting there with our thumbs up our asses cause our numbers might not match brd/mch is really igorant.
    (3)
    Last edited by Syzygian; 11-07-2015 at 06:06 AM.

  9. #269
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Syzygian View Post
    If they nerf anything it will be gear, not the skill ceiling or rotation. Saying oh now we're just gonna be sitting there with our thumbs up our asses cause our numbers might not match brd/mch is really igorant.
    This. No matter what the damage ceiling is for a Tank Job, we'll still press the same buttons in the same order and do the same things at the same times to max whatever DPS we do happen to have. A role already exists for those who place the majority of their enjoyment of the game on the value of floating numbers, and they'll go do that if they feel that Tanks aren't dealing enough damage to satisfy those needs anymore.

    I get that people are scared that there will be a massive Tank Exodus when 3.2 hits, but I'm going to place my trust in SE one last time. They can figure out something that satisfies both the Tanky Tanks and the Aggressive Tanks. They've given themselves quite a long time to finalize and balance it, after all
    (4)
    Last edited by Donjo; 11-07-2015 at 07:38 AM.

  10. #270
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I'm pretty sure they'll either make Vit the same multiplier to damage as Strength (and maybe remove strength from tank gear) or make Strength and Vitality each contribute 50% towards the total.

    That way 1 point of Vit will always be objectively better than 1 point of Strength, you'll always want full fending, but you can still benefit from strength buffs/pots at a half rate. The counter will be that although your Accessories and 35 Bonus Stats will now be Vitality and only contribute half as much dps as your pure Strength did, you can now gain more DPS from eating Food. With this 50/50 split, a tank in full fending with 35 in Vitality and 30+ vitality food would have the same amount of DPS as a tank in current content with 35 strength and a 2/3 split of fending/slaying gear, but with much more maximum health and no reason to want Slaying Accessories.

    That would be a nice feel in my mind.
    (2)

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