Thanks a lot![]()
Thanks a lot![]()
I agree with you and im sad :'(
But, as somenone mentioned earlier, if they really nerf tank damage, a lot of players will change jobs. I dont know how ppl will react to a brutal change in the meta.
if people leave the tank job with the same mechanic,tank stance/dance, and same skills right now only for dealt a less dps then they are not truly tanks.
tanking like healing is a dedicated job, you can like it or not, if one person like take the DRK PLD or WAR he like all aspect to the job, if this changes make in the end less dps for all tanks (i dont think the damage get a huge nerf of something) and some tank dps lovers leave the jobs, well i actully dont care, the tank job is and be always a job how is not for all type of people, always in any mmo you gonna see less tanks and healers versus dps.
if some people go enrage and leave the job ONLY for that, well i can only wish they fin other job how he like, the impact in duty finder and raids is not whe dont have tanks in the server, is like me whe complete all the content and i dont want to repeat, make more rewards for tanks and you can see a lot of in duty finders.
Soooo to destroy a fun job to fix a minor class......and that's a good idea because? Yall want traditional tanks? The tanking in this game isn't meta to other mmorpgs. So now only thing a tank can do is dance with the enemy boss or crowed. Dps or finding dps rotation while tanking made the job worth it. Oh well I just pray damage isn't hugely nerfed.
If they nerf anything it will be gear, not the skill ceiling or rotation. Saying oh now we're just gonna be sitting there with our thumbs up our asses cause our numbers might not match brd/mch is really igorant.
Last edited by Syzygian; 11-07-2015 at 06:06 AM.
This. No matter what the damage ceiling is for a Tank Job, we'll still press the same buttons in the same order and do the same things at the same times to max whatever DPS we do happen to have. A role already exists for those who place the majority of their enjoyment of the game on the value of floating numbers, and they'll go do that if they feel that Tanks aren't dealing enough damage to satisfy those needs anymore.
I get that people are scared that there will be a massive Tank Exodus when 3.2 hits, but I'm going to place my trust in SE one last time. They can figure out something that satisfies both the Tanky Tanks and the Aggressive Tanks. They've given themselves quite a long time to finalize and balance it, after all![]()
Last edited by Donjo; 11-07-2015 at 07:38 AM.
I'm pretty sure they'll either make Vit the same multiplier to damage as Strength (and maybe remove strength from tank gear) or make Strength and Vitality each contribute 50% towards the total.
That way 1 point of Vit will always be objectively better than 1 point of Strength, you'll always want full fending, but you can still benefit from strength buffs/pots at a half rate. The counter will be that although your Accessories and 35 Bonus Stats will now be Vitality and only contribute half as much dps as your pure Strength did, you can now gain more DPS from eating Food. With this 50/50 split, a tank in full fending with 35 in Vitality and 30+ vitality food would have the same amount of DPS as a tank in current content with 35 strength and a 2/3 split of fending/slaying gear, but with much more maximum health and no reason to want Slaying Accessories.
That would be a nice feel in my mind.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.