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  1. #1
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    [2.0] The parameters of enemies and mechanics in the following dungeons and trials have been adjusted:
    Copperbell Mines / Sastasha / Haukke Manor / Brayflox's Longstop / The Sunken Temple of Qarn / Cutter's Cry / The Stone Vigil / Dzemael Darkhold / The Aurum Vale / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Howling Eye / The Dragon's Neck / The Chrysalis
    Seeing Sastasha of all dungeons on that list is hilarious.
    (7)

  2. #2
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by FeliAiko View Post
    Seeing Sastasha of all dungeons on that list is hilarious.
    Satasha needed a serious nerf, let's be honest.
    (2)

  3. #3
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elvin View Post
    Satasha needed a serious nerf, let's be honest.
    Yeah, thinking about it now... not being able to damage the clams when they were closed was totally unfair.
    (6)

  4. #4
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by FeliAiko View Post
    Yeah, thinking about it now... not being able to damage the clams when they were closed was totally unfair.
    Let's not forget the final boss. His water splashy mechanics was too much to handle.
    (3)

  5. #5
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by FeliAiko View Post
    Yeah, thinking about it now... not being able to damage the clams when they were closed was totally unfair.
    I wouldn't mind fixing that... cus every second in Satasha is boredom.
    (0)

  6. #6
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Quote Originally Posted by FeliAiko View Post
    Seeing Sastasha of all dungeons on that list is hilarious.
    It's terrible, it's like they don't want new people to learn anything. Nerfing Stone Vigil and Garuda normal really? They build character and force you to improve.
    I seriously hope those are not all nerfs.

    Quote Originally Posted by Elvin View Post
    Satasha needed a serious nerf, let's be honest.
    Reading a sheet of paper to know which coral to touch... No..way, you are asking too much, and that coeurl? Bloody hell.
    (1)

  7. #7
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Fourbestintoner View Post
    Quote Originally Posted by FeliAiko View Post
    Seeing Sastasha of all dungeons on that list is hilarious.
    It's terrible, it's like they don't want new people to learn anything. Nerfing Stone Vigil and Garuda normal really? They build character and force you to improve.
    I seriously hope those are not all nerfs.
    Well, they only say they're being adjusted. I'm kind of hoping it's just the opposite, giving mechanics enough of a bite that people have to actually follow them rather than just DPS burn through all the fights. I mean, when was the last time you saw any group actually try and stop the adds from breaking the second wall in Copperbell? The mechanics aren't much of a teaching tool if nobody's doing them.
    (4)
    Last edited by Niwashi; 11-07-2015 at 07:10 AM.