They don't want congestion, they should have the afk-kick permanently enabled. Can't wrap my head around why this game, struggling ever so much with network traffic/infrastructure/whatever, having a 15s-entire-inventory-backup in place, tolerates dozens, hundreds, thousands of people rooted to the same spot, not doing anything at all, for 2-5-8-10 hours. Completely insane.
No need to assume this, it is in the patch notes. Well, doesn't say he will be outright removed, but...
...really not sure why Idyllshire needs aethernet though. I mean if we were to restore the aethernet network of the Hinterlands, and Idyllshire's would be tied to that - that would make sense. But Idyllshire itself? And mounts? ... Yeah, really not seeing the reason. It's far too small for all this.[3.0] An aethernet has been added to Idyllshire.
* In accordance with this change, the goodly adventurer no longer transfers players to different locations.
No fan of that myself, but...
If I had to hazard a guess, it would be because ranged dps also have the "freedom of movement" to go with dps. How accurate that is now with our bow wizards is up in the air. :/
Used to be a thing where melee were shunned over ranged dps because they had to dodge boss aoes and cleaves harder.
It's terrible, it's like they don't want new people to learn anything. Nerfing Stone Vigil and Garuda normal really? They build character and force you to improve.
I seriously hope those are not all nerfs.
Reading a sheet of paper to know which coral to touch... No..way, you are asking too much, and that coeurl? Bloody hell.
The interface for joining an Exploratory voyage couldn't be designed any more clunky from the description.Really? So, before you embark, everyone must gather in the workshop. If you are using PF, you must guide all the folks to your plot and into your workshop.* All participating players must be inside the free company workshop when undertaking exploratory missions.
What purpose does any of this serve? What is wrong with just having a DF type of interface? Full party, off you go.
Looks like a tremendous amount of development effort has gone into the minion battles. Here's guessing that content will be popular for about a week or two after release and then be done only by a tiny portion of players (chocobo racing anyone?).
Because even now there's someone in Idyllshire asking where the NPC is. And most of the time they're asking for a half hour or more before someone finally tells them. They haven't said how big this aethernet will be. All we know they could have just put the exit warp on the aetheryte like it is every other city. Either way, this brings Idyllshire in line with the cities so there should be no confusion how to leave town from the aetheryte.
Considering that you can get 210 gear in it but it will have random stats, plus the fact it gives minions and mounts and materia, I highly doubt that the content will be only popular for a week or two. Chocobo Racing didn't have any great reward to it, it was just something to do for itself. If you wanted MGP for mounts/minions/glamour, you always had other methods. If this gives Grade 5 materia, then that alone will be enough reason to pour months of time into this.
With the nerf to the dungeons and trials, I feel as if they're now going to be to the point where no one is going to give a hoot about boss mechanics because everything is going to be lolfaceroll.
Not only that, but newer players that DF for a dungeon that is considered more "challenging" or "difficult" Will wind up being those people that squeal about how hard the game is when there's nothing that forces players to think about what their class can do or encourage cooperation to get through content.
This is my biggest gripe about the patch.
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