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  1. #91
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by FeliAiko View Post
    Seeing Sastasha of all dungeons on that list is hilarious.
    Satasha needed a serious nerf, let's be honest.
    (2)

  2. #92
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Drako View Post
    they changed that due to not wanting congestion to effect the hinterlands, with the thousands of people afk
    They don't want congestion, they should have the afk-kick permanently enabled. Can't wrap my head around why this game, struggling ever so much with network traffic/infrastructure/whatever, having a 15s-entire-inventory-backup in place, tolerates dozens, hundreds, thousands of people rooted to the same spot, not doing anything at all, for 2-5-8-10 hours. Completely insane.

    Quote Originally Posted by Drako View Post
    I'm assuming the npc that lets you port outside will be removed
    No need to assume this, it is in the patch notes. Well, doesn't say he will be outright removed, but...
    [3.0] An aethernet has been added to Idyllshire.
    * In accordance with this change, the goodly adventurer no longer transfers players to different locations.
    ...really not sure why Idyllshire needs aethernet though. I mean if we were to restore the aethernet network of the Hinterlands, and Idyllshire's would be tied to that - that would make sense. But Idyllshire itself? And mounts? ... Yeah, really not seeing the reason. It's far too small for all this.
    (1)

  3. #93
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alistaire View Post
    While any groups with 1 melee and 3 different ranged jobs just got kicked in the junk for no real reason.

    No fan of that myself, but...
    If I had to hazard a guess, it would be because ranged dps also have the "freedom of movement" to go with dps. How accurate that is now with our bow wizards is up in the air. :/

    Used to be a thing where melee were shunned over ranged dps because they had to dodge boss aoes and cleaves harder.
    (0)

  4. #94
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elvin View Post
    Satasha needed a serious nerf, let's be honest.
    Yeah, thinking about it now... not being able to damage the clams when they were closed was totally unfair.
    (6)

  5. #95
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Quote Originally Posted by FeliAiko View Post
    Seeing Sastasha of all dungeons on that list is hilarious.
    It's terrible, it's like they don't want new people to learn anything. Nerfing Stone Vigil and Garuda normal really? They build character and force you to improve.
    I seriously hope those are not all nerfs.

    Quote Originally Posted by Elvin View Post
    Satasha needed a serious nerf, let's be honest.
    Reading a sheet of paper to know which coral to touch... No..way, you are asking too much, and that coeurl? Bloody hell.
    (1)

  6. #96
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by FeliAiko View Post
    Yeah, thinking about it now... not being able to damage the clams when they were closed was totally unfair.
    Let's not forget the final boss. His water splashy mechanics was too much to handle.
    (3)

  7. #97
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    The interface for joining an Exploratory voyage couldn't be designed any more clunky from the description.
    * All participating players must be inside the free company workshop when undertaking exploratory missions.
    Really? So, before you embark, everyone must gather in the workshop. If you are using PF, you must guide all the folks to your plot and into your workshop.

    What purpose does any of this serve? What is wrong with just having a DF type of interface? Full party, off you go.

    Looks like a tremendous amount of development effort has gone into the minion battles. Here's guessing that content will be popular for about a week or two after release and then be done only by a tiny portion of players (chocobo racing anyone?).
    (3)

  8. #98
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by BreathlessTao View Post
    ...really not sure why Idyllshire needs aethernet though.
    Because even now there's someone in Idyllshire asking where the NPC is. And most of the time they're asking for a half hour or more before someone finally tells them. They haven't said how big this aethernet will be. All we know they could have just put the exit warp on the aetheryte like it is every other city. Either way, this brings Idyllshire in line with the cities so there should be no confusion how to leave town from the aetheryte.
    (3)

  9. #99
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Waeksyn View Post
    -snip-
    Considering that you can get 210 gear in it but it will have random stats, plus the fact it gives minions and mounts and materia, I highly doubt that the content will be only popular for a week or two. Chocobo Racing didn't have any great reward to it, it was just something to do for itself. If you wanted MGP for mounts/minions/glamour, you always had other methods. If this gives Grade 5 materia, then that alone will be enough reason to pour months of time into this.
    (0)

  10. #100
    Player
    Kuzonoha's Avatar
    Join Date
    Aug 2015
    Location
    Ul'Dah
    Posts
    135
    Character
    Rozeluxe Meitzen
    World
    Balmung
    Main Class
    Monk Lv 90
    With the nerf to the dungeons and trials, I feel as if they're now going to be to the point where no one is going to give a hoot about boss mechanics because everything is going to be lolfaceroll.

    Not only that, but newer players that DF for a dungeon that is considered more "challenging" or "difficult" Will wind up being those people that squeal about how hard the game is when there's nothing that forces players to think about what their class can do or encourage cooperation to get through content.

    This is my biggest gripe about the patch.
    (2)

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