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  1. #1
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    The changes with 3.1 won't make much of a difference most likely. There's also no switch flipping to increase performance. Cider ports will always have noticeably lower performance because of the emulation going on. To use the Metal API, they'll have to code a native client from scratch. Better option would be to go for a native OpenGL client (considering the PS3 uses a customised version of OpenGL, they should be able to use code from that client), but Square claims a native OpenGL client doesn't perform better than a Cider port.

    In the end, there are just not enough Mac users (who don't run Bootcamp) to warrant doing a native Mac client.
    (1)

  2. #2
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Millerna View Post
    Better option would be to go for a native OpenGL client (considering the PS3 uses a customised version of OpenGL, they should be able to use code from that client), but Square claims a native OpenGL client doesn't perform better than a Cider port.
    They would still have to write a new renderer for Mac if they used OpenGL. They don't have an OpenGL renderer. The game uses PS3's GCM api for graphics.

    OP, they would have have to write a Metal client for performance to be acceptable, but considering this, http://arstechnica.com/apple/2015/10...t-often-mixed/, I don't know how much mileage they would get out of Metal. Anything, OpenGL or otherwise would be preferable to using Cider.
    (0)