6 is the perfect group size.
1 Tank
3 DPS
1 Support or secondary healer or dps
1 Healer
6 is the perfect group size.
1 Tank
3 DPS
1 Support or secondary healer or dps
1 Healer
they won't because somewhere down the line they got this idea that 4 was a better idea.
Coming from FFXI I always thought 6 was a better idea.
Mind you in FFXI most of the content was open world.
When I put together a party I would usually go like this
1 Healer(usually me)
1 Backup Healer/Support(RDM was good for this spot)
1 Tank
1 Puller/Secondary DD(THF, Ranger or BRD was good for this spot)
2 DD(we called them Damage Dealers despite somewhere down the line some idea calling them DPS was better.)
Last edited by Wildsprite; 11-06-2015 at 05:16 AM.
I liked FF8.
Three is best number.![]()
Make it a full party, not a light party and a half ^^
1 tank
2 healers
5 DPS
the same what we have in CT2 and CT3 and it worked also in the 1.x dungeons (even if all dps ran it as BLM to change at the boss to MNK)
As long as the single healer is ok with all the people rushing in![]()
6 allows for..
1 (OT, Second Healer, Support DPS)
3 DPS.
1 Tank.
1 Healer.
It has an almost perfect synergy to the ques.
You can make that same argument for any setup, Nektulos.
Two tanks or 1 tank, one support dps?
Two healers, or solo-heal with more tanks to spread out the damage?
Anything is possible.
Besides, we don't have official support classes. Maybe get that first?
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