In Alexander Savage

>Your tanks barely tank
>Your healers barely heal
>Your DPS checks are closer to gear checks

Alexander Savage is rotten right down to its core. BCoB served as an introduction to what hardcore playing at level 50 was suppose to be, and every iteration following it just built on-top of itself. Alexander Savage fails to provide the same introduction to level 60 raiding. It even goes as far as to shaft other classes the opportunity to learn the utility of their new abilities.

Both of your proper tank busters in Savage are magical, completely ruining any use for Shelltron for poor Paladin. Monks were getting turned down due to the need of burst optimization, and their two party wide utility abilities, Mantra and Dragon Kick are deemed unneeded thanks to everyone and their dog bring Dark Knights as their main tanks and the bosses hitting like a wet noodle that half the time your SCH is just DPSing anyway.

In order for most average groups to even clear A3S you have your tanks dressed in almost full STR gear and barely ever in Tank Stance, and even then you'll still probably look towards your SCH to help make sure you meet the overall DPS benchmarks between phases. This of course after Director and Producer himself claiming that they do not design encounters with Healer DPS in mind, letting it serve as "bonus DPS" when you lack the gear.

It's like the raid team decided to throw 2 years of experience out the window and had no actual idea what they really wanted to do. It completely soured the launch of the expansion and took the winds right out of the sails of the current series.

And they better hope to god that they don't make the same mistakes with the 2nd raid, because if they do this raiding community is as good as dead.




So no, I am not upset at the idea of adjusting bad fights.