Shouldn't that put our TP Pool back to 2.4's state?(read: never running out of tp) Last time I remember, our only TP adjustment was increasing AE's TP by 10. Probably wrong on that.

Also, another indirect fix I liked is that any skill that has a 0.5 GCD can no longer get a decrease in cooldown by any skill, which sometimes can fuck with mudras too I believe.