Which I completely agree and like I said in a previous post I didn't though about the 3.2 changes coming my have significant different for PLD.Wait, what, you complain that square enix finally understands?
Making DPS-checks was never a good idea from beginning and when they are now adjusting content to fix that you complain about DPS from a tank?
If the current mechanics stay the same i would agree with you, but from the informations we are getting they will change the mechanics and so the pld class may can play a much better role in "protecting" and not beeing a damage dealer...


Please look up the meaning of the word 'irony'.
Honestly, the skills you listed all have good uses except for clemency and divine veil. Some of us know to use shield bash and shield swipe to block dangerous skills being used, and Tempered Will to avoid being tossed around like a rag doll. Cover is equally crucial when your healer catches a stray. You can't honestly tell me that you've been a Paladin all this time, and you've found these skills to be worthless. To me, that speaks more about your skill as a paladin than the paladin job itself.
Honestly, what Paladin really needed from Heavensward was an AoE damage dealing attack. Circle of Scorn is great, but it's not enough. Both Dark Knight and Warrior have area effect damage dealing skills on the GCD. Flash simply isn't a replacement, as it has fixed aggro.
Are you sure flash has fixed aggro? I swore it scaled off your attack power
The thing is that those paladin skills are so circustantial that SE cant put a use to it without be detrimential for the other tanks. Tempered Will isnt even working again Typhoon for example.
Paladin got too much skills on gcd too. Shield Bash and Flash should be out of gcd to increase the global effectiveness of the job. Just give them a longer cd and no cost like the other two tanks.
Clemency should also be instant cast to get a better usage of it. At full mp, you can only cast it twice in a row anyway.
Paladin need an aoe and it should use mp since the job is short on tp while mp have no usage at all.

Considering PLD always had the worst AoE dps by a large margin in the game too this was needed really badly. And its not like PLD's single target dps can make up for it having the worst AoE dps.Honestly, what Paladin really needed from Heavensward was an AoE damage dealing attack. Circle of Scorn is great, but it's not enough. Both Dark Knight and Warrior have area effect damage dealing skills on the GCD. Flash simply isn't a replacement, as it has fixed aggro.
On top of having so many situational abilities in a DPS heavy meta its just in a really bad spot, hopefully in 3.2 something is really done..
Last edited by SakuraHadoken; 11-06-2015 at 11:15 AM.
You can never have too much candy and sweetness in your life.
TL;DR Paladin is screwed up and has a janky toolkit.
Yeah.


The QA says nothing of changing the Main Stat modifier from STR to VIT in damage calculations. That presumption is coming from player interpretation, an interpretation that I frankly think is soaked in Wishful-Thinking.
If things remain as they are; with MT/OTs both delivering Damage-Dealer level DPS, than not just PLD/DRK/WAR, but all future tanks will have to be designed with strict DPS balance in mind. SE not touching PLD tells me they don't intend going that route.
The 3.2 adjustment will instead be a bilateral DPS nerf. No more DPS gains from stacking STR/Slaying. Weapon Damage + STR(iLVL capped) + Det. 17-25% DPS reduction on all tanks (assuming they were wearing Slaying pre-patch)
Thats imo more realistic. Plz look forward to it?
The assumption comes from the fact that the Primary stat for Healers and DDs both increase their damage dealing capacity while Tanks that gear for their primary stat do not gain any damage from doing so. Simply having damage scale from VIT instead of STR makes a lot of sense. AFAIK, No one is taking that assumption to the "DEVS PROMISED IT SO WE'RE GONNA GET IT!" level, its just what a lot of people think could happen.



is very sad see how the current DPS rage are hurting the comunity.
"paladin don have any utility" - really, the people are complety blind, dark knigth only give to the party a little more personal dps and delirium without monk and ppl say paladin dont have any utility?, the devs are rigth, the main pld problem is the class cant show how are good they skills, the content is a joke, they gonna change the damage formula for tanks in 3.2, thats is a fact right now, make changes now is just add more work to do in the damage calculation and balance for 3.2.
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