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Thread: 3.1 PLD Changes

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  1. #11
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Paladin DPS is not the problem--encounters that require extremely high DPS and offer no incentive for a "tanky" tank are. If and when damage taken by tanks starts going up again, we'll probably see PLD come back to center stage. In fact, if they make high damage fights the norm, we'll probably see PLD-DRK be the preferred combo.

    That said, I really hope this doesn't also mean they're ignoring PLD enmity issues. Even with all the tricks in the book, and even if I swap out my fending accessories for slaying, I sometimes can't hold enmity off similarly-geared DPS (looking at DRG, SMN, and BLM in particular).

    EDIT: Also, I'd like it if they used the current philosophy for some fights, but made high tank damage the norm for others. I would enjoy the DPS races a lot more if they weren't a constant in every single fight. So have one fight where you need full Slaying, DPS stance, save your CDs for the tankbusters, and the next fight need full Fending, Tank stance, cooldown rotation, and praying to RNGesus that you aren't hit with a critical strike.
    (7)
    Last edited by Jpec07; 11-06-2015 at 01:01 AM.