Last edited by Madjames; 11-05-2015 at 12:23 PM.
silentwindfr
All raids are programmed this way. ICC and Ulduar (Including Algalon) were hard. BC and vanilla raids were hard and left little room for error.
It is NOT about how hard or easy the raids are. It is what we as consumers are getting for our money compared to other games on the Market. You do realize a few F2P games are offering twice to three times as many bosses per raid teirs when we get.....4 with no trash mobs? That is a F2P game. How is that acceptable when I am paying a subscription? The simple fact is that it isnt. I am simply advocating for more content in the end game department to at least keep up with a F2P competitor or a Sub based game of equal standing because right now, I will not accept getting less content and less quality for the game price, ever.
Its like buying a car that costs 50k+ with roll up windows. When another car of a different brand but costs the same with equal reliability rating HAS power up windows, and doors, and even more features then the first car, and instead of a 4 cylinder has a V6 turbo charged engine. The simple fact is that with the first car you are clearly not getting your moneys worth and most people would go with the second vehicle. I know for 50k I want my moneys worth. If both cars are equal in reliability over a 5 year span then it comes down to engine performance first and how much horsepower it has, followed by features and which ever one offers more gets my money. That is how I am looking at this here.
Last edited by Madjames; 11-05-2015 at 12:23 PM.
What else is there?So then why do you play or what do you even do when you play?
Btw I can say the same about WOWs raids and most tab targettig mmos raids where hardly any cognitive reflexes sre nedded if you wanna take a condescending tone, Tera's raids were way more hardcore than wows whos are catered to old dudes whos cognitive reflexes were shot
Mostly all modern MMOs are Themeparks, save a few which have their own problems.
give me a F2P game that offer the same number of boss you say on the same period of time, that nice to say they offer with one patch 12 boss, but if you must wait 1 years behind for get another add, pointless.
I'm pretty sure I can't talk for the NA or even EU (I'm Finnish) but I don't tend to ask from others before I've done everything I can on my own, think and learn about every aspect of a fight (or anything really) and so on. Though that might just be because this is a part of Finnish culture: to not want to be a bother, and being very embarrassed to ask for help.
My point here is that people not asking all the specifics before even trying something does not imply they don't care. On the other hand I can understand the JP side of wanting to show only your good side, not bringing shame to your name and your friends' names. It makes them look a bit less "human" in my eyes, not necessarily a bad thing, but just very uncanny to me.
Well, I mean... Blizzard DID release a one patch expansion and still managed to make MORE money off of it despite their biggest drop of subscription numbers in a small amount of time.Since when did offering small 1 hit wonder 4 bosses per raid become acceptable when other games on the market now (Many F2P games even which is sad) are offering 10-15 bosses per raid? How is getting less content for the same price acceptable? To me it isnt and I am pretty certain others agree with me.
Just saying.
I have never had to wait a year for a patch that only offered 1 raid with 10-15 bosses, Ever, not in my 18 years of playing MMORPG's.
SWOTR a F2P game comes out with a patch roughly the same amount of time as SE and even their raids have more bosses and end game content then SE's patches and that, is freaking sad.
Understand that I am also not some hardcore elitist person who rushes through content. Wow's patch Cycles were perfect for me and my raid groups. We had every raid on farm for around 3 weeks to a month before the next raid tier patch and we progressed through it all.
Lastly, I have yet to see a content patch that is on par with their competitors when it comes to end game content. 3.1 for example is right on par with a content patch cycle in regards to time, when compared to wow and SWTOR and they are offering again, one raid for 24 people. Who knows how many bosses are in their? From the going rate of things, I am guessing 4-6 at the MOST raid bosses with no trash in between and all 1 hit wonder bosses. Compare that to a SWTOR or WOW content patch and you will see, when it comes to end game raiding, you are clearly not getting your moneys worth in this area compared to SE's competitors.
Last edited by Madjames; 11-05-2015 at 12:32 PM.
Last edited by Madjames; 11-05-2015 at 12:30 PM.
And this whole thread is exactly the reason why a better NA community isn't gonna happen. Yet another derailment.
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