Hmmm... You say endgame content back... When did FFXIV delivered the endgame you want? Because I think it was NEVER designed to lean in that way to begin with.Telling people to step up to a wannabe raid is snarky. I simply stated a fact. If people want to step up, then go to 10/25 man hardmode Ulduar (Including Algalon) and ICC in relevant gear and level then come back to me and talk about raids. Or go to the BC raids.
Sorry to say but this game's raids are not raids and never will be. Not when other games (Including some F2P MMOs) are offering much bigger, more bosses, and challenging raids that make this game look sad. It is kinda sad when a F2P game offers twice the bosses per raid that is on equal footing when it comes to challenge when compared to this game. I say, SE needs to step up and give us our raids and end game content back.
All Final Fantasies from 1 to 10 are exact replicas of one another with a few things changed here and there. Still, TOTALLY different niches, approachs and systems. This is no excuse to want FFXIV to be EVEN more like World of Warcraft.Maybe because this game is almost exact replica of WoW with a few things changed here and there? When you're playing GTA V and Saints Row IV you're obviously going to be making comparisons between the two, "GTA could borrow this element" and so on because they're very similar games. The same applies to FFXIV and WoW, but dare someone mention any game that isn't FFXIV on here and they'll get shat on because FFXIV is quite superior to all of them, especially FFXI. I don't know why people despise people suggesting they implement things from FFXI, they act like the poster threatened their family.
From what we can see of 3.1 and the changes they`re making to craft and raid gear on 3.2 forward, that`s NOT the way they're thinking. We are getting closer to a proper horizontal progression and choice of equips, wich also gives even more choice of content we want or do not want to do. Raids will be just one more of that content. That's what a themepark RPG should be about: diversity.Hmmmm yeah no. I do NOT want a generic spin-off. I want EQUAL content. F2P games are giving their players 3-4 times as many bosses per raid tier as this game. That is NOT ok to me and never will be. SE needs to step up and give us more content plain and simple. It is kinda sad when a F2P game offeres more content then a subscription game. This has nothing to do with changing the way the game works as the game already follows t he end game raiding as every other MMORPG has for the past 9 years.
Last edited by Fevelle; 11-05-2015 at 11:54 AM.
You do realize that if they take a different approach with different systems, they're not exact replicas? The only thing they have in common are a few staple JRPG elements and the combat style, but if you're going to claim it's an exact replica from that, I guess all action games are the same game now?
WoW and FFXIV have far more similarities to each other than FF1 and FF10 did, Yoshida himself admits it when talking about 1.0, and definitely took this way of thinking into FFXIV ARR.
I think it would've been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy.
At this point it's all a competition between SE and Blizz on who can outdo each other when it comes to dumbing down their own games.
If I remember FFXI (although I hated the combat system a LOT) had a lot of emphrasis on the open world rather then shoving everyone in instances. If I remember correctly you couldn't do anything alone.
This probably made the endgame much better, because when you started the game your already used to working with other players. However in FFXIV you don't need anyone for anything until 60, then you get to alexander and now you suddenly have to party up?
Most of the game:
- Solo
- Duty Finder, never have to talk to anyone.
- Fates, never have to talk to anyone.
FFXIV probably is the most anti-social MMO I have ever played.
Anyways, when your early game requires no partying up for anything and the "hard" stuff requires partying up... I don't think its NA's problem.
This game followed the SAME path as every other MMORPG has for the past 9 years now. The difference is not how it is designed differently because it isnt. The difference is how much content is given to us players. FF14 is sadly not keeping up with their competitors games, OR F2P games for that matter that again, offer 2-3 times the content, bosses, and raids in a single patch then the equivalent of SE patches. It is sadly true and very alarming.
Last edited by Madjames; 11-05-2015 at 12:06 PM.
Pretty much. FFXIV is pretty much a themepark with a Final Fantasy Skin, its even more streamlined and instanced then WoW.
MMOs were pretty unique 2002-2006, after that they began to all follow the same pattern.
So then why do you play or what do you even do when you play?Telling people to step up to a wannabe raid is snarky. I simply stated a fact. If people want to step up, then go to 10/25 man hardmode Ulduar (Including Algalon) and ICC in relevant gear and level then come back to me and talk about raids. Or go to the BC raids.
Sorry to say but this game's raids are not raids and never will be. Not when other games (Including some F2P MMOs) are offering much bigger, more bosses, and challenging raids that make this game look sad. It is kinda sad when a F2P game offers twice the bosses per raid that is on equal footing when it comes to challenge when compared to this game. I say, SE needs to step up and give us our raids and end game content back.
Btw I can say the same about WOWs raids and most tab targettig mmos raids where hardly any cognitive reflexes sre nedded if you wanna take a condescending tone, Tera's raids were way more hardcore than wows whos are catered to old dudes whos cognitive reflexes were shot
Please note this isnt an insult to anyone just a ridiculous comparison
Last edited by dank1; 11-05-2015 at 12:44 PM.
Since when did offering small 1 hit wonder 4 bosses per raid become acceptable when other games on the market now (Many F2P games even which is sad) are offering 10-15 bosses per raid? How is getting less content for the same price acceptable? To me it isnt and I am pretty certain others agree with me.
i'm amused by some people around here, like the one saying previous raid of WoW was harder and give as exemple Ulduar and ICC....
if you want to be believed give true example of hard content, like Naxx vanilla or AQ40...
only 3 factor make a raid hard:
- the number of people you can gather, get the same people do the same content make it easier, if not it gonna be pain
- the number of time per week you can do it. more means more experience
- the balance of the fight, some fight are simply tuned in a way for make them harder by adding artificial way to make it hard like OS skill and berserk.
outside this, no raid is really hard, and i already see people coming here saying, you haven't done BC and stuff like this, i haven't the 1 step, making hard to find a way to do this sort of content, means i have drop them totally.
i do see too people say, yeah wow did offer 12-13 boss per raid, not always... it's more between 8-11 boss per raid (some raid having less boss) but what is important it's the time between the add of this raid, often you do wait between 6-8 month (i will not talk of the ridiculous time people did wait at the end of pandaria for get the expansion).
i don't say FF14 do better, but at least we do have more patch per years that WoW can offer... you can argue that is not always good enough for Endgame player and i will answer this truth that any hardcore player know:
No dev team can beat the speed of completion of a good hardcore player group... they can try to slow them down, by adding tons of boss, or putting crazy mechanic that will recquire perfect execution, but in the end, the hardcore group will beat the dev at this. they have, most of the time, the same group, play 4-6 evening per week... you can't simply satisfy any endgame and hardcore game player anymore, why? because this sort of player now have a huge experience of different endgame from other game. it hard to create mechanic totally news and unseen before. (it's doable but really really hard)
but i digress, they are right, the endgame player (not all) have become selfish and quite harsh on new player... the best example is this demand to add a no first timer option on the party finder...
ps: don't start me with the speed of add of content for the f2p some have 1-2 years between add...
by the way a small point you seems to miss, per patch we do get 4 raid boss (if you don't count the primal) but in the same time the other receive a new raid we do get 3 patch.... meaning 12 potential boss if you add the primal the number are a bit more.
pss: and one point for Madjames, if wow is soo much better, why play FF14?
Last edited by silentwindfr; 11-05-2015 at 12:13 PM.
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