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  1. #10
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    The biggest issue is that this game was not created for experienced MMO players to begin with, 2.0 was redesigned to draw in and make money off of Final Fantasy Fans first and foremost. The average FF Fan these days is someone who started around FF7 or 8, was a heavy console single RPG player and the lacks proper social skills to deal with criticism from someone they never met.

    The second issue is that to cater to the Fans, the devs did what no other mmo has really done before, they made endgame "Optional". Whether it was PvE or PvP most mmo's constantly force you to work towards something. The story driven design and lack of conflict resolution aka decent PvP outlets removed the incentive to take on the challenges of tougher content. Because of this we have an overwhelmingly "Passive Player Base". This is the only mmo I've played where you can actually log on and do nothing ,not because you can't find a party but because "choosing" to do nothing is a valid option.

    To be honest the worst thing they did in this "Story Driven" Game was give away the story so easily. The Raiding player base was definitely higher when we had to work to unlock the Coil Story. And despite people complaining they still tried because they had the "Incentive" and "Desire" to see the story. So as long as SE gives the story away and no incentive don't expect people to raid or care to.
    (4)
    Last edited by Animarelic; 11-05-2015 at 03:02 AM. Reason: addition