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  1. #1
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    That physical healer has to be a hybrid and be able to go ranged or like someone says, something like judgement nise pops up and those kind of healers will be kicked 100% of the time.
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  2. #2
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Aomine1992 View Post
    That physical healer has to be a hybrid and be able to go ranged or like someone says, something like judgement nise pops up and those kind of healers will be kicked 100% of the time.
    Maybe take the Wanderer's Minuet/Gauss Barrel mechanic and create a mode that adds a cast time to skills but turns off auto-attack. Have it turn skills ranged and you have another new mechanic made from a pre-existing one, though also penalize it by taking away a minor buff or something. It would be something new, versatile, and also slightly inferior to the class's melee game but not enough to discourage its use.

    I'm also a fan of player-centric auras, which the game has only dabbled in. There are ground-targetted auras like Sacred Soil, but the only player aura is AST's and it's a channeled ability, so an actual aura mechanic would be similarly "fresh-but-not-really".

    Though all I really want is to see a healer that can wear something other than cloth. >_>;
    (0)