That physical healer has to be a hybrid and be able to go ranged or like someone says, something like judgement nise pops up and those kind of healers will be kicked 100% of the time.
That physical healer has to be a hybrid and be able to go ranged or like someone says, something like judgement nise pops up and those kind of healers will be kicked 100% of the time.
Maybe take the Wanderer's Minuet/Gauss Barrel mechanic and create a mode that adds a cast time to skills but turns off auto-attack. Have it turn skills ranged and you have another new mechanic made from a pre-existing one, though also penalize it by taking away a minor buff or something. It would be something new, versatile, and also slightly inferior to the class's melee game but not enough to discourage its use.
I'm also a fan of player-centric auras, which the game has only dabbled in. There are ground-targetted auras like Sacred Soil, but the only player aura is AST's and it's a channeled ability, so an actual aura mechanic would be similarly "fresh-but-not-really".
Though all I really want is to see a healer that can wear something other than cloth. >_>;
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