turning old ones into a materia that is top types to add to the newer ones that replace it i think could fix this. that way not killing the content as much and making getting them worth it even for other classes for at least the materia.
turning old ones into a materia that is top types to add to the newer ones that replace it i think could fix this. that way not killing the content as much and making getting them worth it even for other classes for at least the materia.
Yeah I believe this is the PS2 version., DC version I liked a bit better.
I thought everything was better on the Dreamcast.
But thast's because I'm a die-hard Sega fan XD
Ah just checked, Dreamcast battle music was the same as the PS2 version, but with slightly better quality 'cos sega are good like that (b'.')b
And just for the sake of sheer eye-watering nostalgia:
Justin - Alright, we won! *raises sword in the air with a big cheesy grin*
Make it to rank 50 in under 11 hours for your excalibur II. yes.
Last edited by Kam; 09-16-2011 at 11:35 AM.
I'm all for the long grueling process, but I don't think we need to take ti to FFXI levels. I mean, XI literally required you to have 30+ people working multiple times a week for over a year for ONE person to get it. Thats too far. I think a similar process to XI would be a good idea we just need to ditch the currency part or at least cut back on the amount needed. I think requiring rare drop items from multiple very difficult tasks should be sufficient. I would even settle for a required wait time or kill count requirement. Just not 14,000,000 Byne Bills 9,000,000 T. Shells and 4,000,000 whatever the hell dan d'oria had..
If you play this game daily for ten years, you should have your relic. That was not the case in XI
XI has 3 sets of relic armour for each class in the game..Oh and another thing that bugs me when it comes to the super rare, uber items, they are always weapons. WOW and it sounds like FF11 only had weapons. You mean to tell me there was never any uber armors out there. Make a relic set that takes forever to get. I'm a casual it may take me 15 years to get but who cares, it keeps me logging on.
Take wow for example, nowadays they raid for what 1-3 months on a new dungeon and you get most of the new epics and then you WAIT. There would always be an overarching item set to work on that could be worked on for multiple expansions. Wishful thinking i'm sure.
FFXIs just went overboard with the time. It wasn't the difficulty just the time involved.
I think the Empyrean and Trial weapons are a great balance, except that it would be nice if the final stages couldn't be single-group killed. I'm hoping the 95-99 versions require 18 players for the bosses and challenges, then those are the perfect weapons.
Something that a solo player can reach to a certain point, and then his progression stops until he groups. Then his progression continues until he reaches the "group version" of the relic, which is close but not as good as the final. Lacking in power and not as cool of a graphic, but leaving you in the playing field. Then, you progress to the raid version which takes many raids, I'd say killing every NM of that expansion tier, and lotting an item off each one, along with some quests, and crafted pieces to make the final version. And repeat the process each expansion.
If you can kill the NM once, and obtain loot from it, it's NOTHING BUT A TIME SINK TO MAKE YOU DO IT A HUNDRED MORE TIMES.
Everquest I and II also had a good balance with regard to future relics (epics):
If you had the previous epic, when the new one came out, you could skip a few stages on the progression (the quests the would be soloable now at the new level cap).
Example- If you had the Paladin weapon it went through this progression:
Soulfire (Group) -> Fiery Avenger (Raid) -> Fiery Defender (Epic #1 final level 60) - > Nightbane (Epic #2, level 70) - > Nightbane Upgrades (extra stats with expansions)
If you never did the epic, and it was level 75 expansion time, there was now a speedy quest that allowed you to skip the first 3 epics, by doing a long alternative quest to get a placeholder item to progress to Nightbane, thus keeping you in the loop but you got to miss the epic flaming sword.
That kind of progression works, because you have your signature staple items, players who are badass and raiders will have it at the appropriate time, and eventually unlock their whole LSs relics, but when new content comes out it's not a total barrier to entry for new members to get caught up by having to repeat 4 years of previous content to stay in the game. It allows everyone to enjoy the game, at their own pace. This is not E-Peen Fantasy, it's a final fantasy game. The hardcore players remain on the top, and have the coolest looking armor and weapons, and most powerful, at all times, as long as they keep at it. It doesn't make the game casual with that approach either.
Remember: FFXIV is going to raise its level cap every 2 years, the above post is made with that in mind. If the relic takes a year to complete ..... that's stupid with that pace.
things like that should be hard to get not droped after a leve, otherwise no point of calling it a relic.
I would like to see systems like the FFXI Mythics and Empyreans. Beat a substantial portion of content (like the entire ToAU expansion) and have a Holy Grail at the end. One nice thing about the Empyrean model is the fact that your weapon is upgraded in stages, so you have something to show for your progress.
I also dislike a heavy reliance on currency. It may well be the only way to control how many relics get into the game, but it takes away from their appeal if they essentially have to be bought.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
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