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  1. #1
    Player
    MizoreShirayuki's Avatar
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    Mar 2011
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    Character
    Mizore Shirayuki
    World
    Hyperion
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    Goldsmith Lv 50

    Relic Items Easily Obtained?

    Greetings!

    The entire post in it's Wall-o-Text glory can be found here.

    It is in said post that Yoshida makes a comment regarding implementation items such as Excalibur (often classified as relic weapons) sometime in the far future.

    It is after reading the post in it's entirety that I wonder how such items shall be obtained by the player base.

    I personally liked the lore & quests associated with trying to obtain a relic weapon in a Final Fantasy title. It was a long & grueling process, but in the end I felt a sense of accomplishment because I obtained an item unlike anything else in the game (Or in FF11 terms, an item that very few people had).

    That being said, how would you like these relic items to be obtained if you had a say?

    Instanced dungeons? Crafted from rare items? Or that long & grueling process that gave meaning to the word "relic"? Or something else?
    (1)
    Last edited by MizoreShirayuki; 09-15-2011 at 02:57 PM. Reason: Added the "something else" option

  2. #2
    Player
    Baelari's Avatar
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    Mar 2011
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    Ul'dah
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    93
    Character
    Baelari Khalahko
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I liked the rarity of relics in 11, even if I never got one for myself. Having a few in your shell was something the whole shell could be proud of.
    (9)

  3. #3
    Player
    Join Date
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    Limsa Lominsa
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    Quote Originally Posted by Baelari View Post
    I liked the rarity of relics in 11, even if I never got one for myself. Having a few in your shell was something the whole shell could be proud of.
    I liked the idea but at the sametime I didn't, I hope it is cursed item of sorts when you obtain it in a group and then you have to do something to upgrade the item in a multi tiered fashion. First phase or two could be done solo, then another part done via crafting and the last phase would include some form of group content where it changes into a nice shiny item.

    I didn't care for the fact it was solely obtained through dynamis and took as long as it did to obtain it. It did make the item that much more awesome to see someone have one but I literally never seen anyone with one lol. Much less ever come close to getting one myself.
    (0)

  4. #4
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Long grueling process has my vote.

    Its not relic if everyone has one.
    (26)

  5. #5
    Player
    Murugan's Avatar
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    Jul 2011
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    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorMog View Post
    Long grueling process has my vote.

    Its not relic if everyone has one.
    Did you have a Relic weapon? Because I did and it didn't feel like an accomplishment, it felt like a massive waste of time/gil.

    The weapon was good but the Dynamis currency system was the stupidest grind I've ever experienced in endgame. Weapons like that should require multiple drops, multiple part quests, many tough fights anything but a faction or currency grind!

    Obtaining a black belt was so much more satisfying because it involved getting drops from all the kings. Getting a Relic weapon just meant you were filthy rich/ran Dynamis for much longer than anyone in their right mind should have.
    (2)

  6. #6
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Murugan View Post
    Did you have a Relic weapon? Because I did and it didn't feel like an accomplishment, it felt like a massive waste of time/gil.

    The weapon was good but the Dynamis currency system was the stupidest grind I've ever experienced in endgame. Weapons like that should require multiple drops, multiple part quests, many tough fights anything but a faction or currency grind!

    Obtaining a black belt was so much more satisfying because it involved getting drops from all the kings. Getting a Relic weapon just meant you were filthy rich/ran Dynamis for much longer than anyone in their right mind should have.
    got to agree with him here, having it require you to beat the game in many forms is cool, but requiring what essentially amounts to an insane amount of money, or the ability to trick 18 other people out of their efforts on a three time a week basis was a stupid mechanic. I understand they want it to take time and effort, but making the best items into a straight money grind, or pyramid scheme, is a bad mechanic.

    I think in mmos in general too many people are concerned more with how many other people have an item, than the actual gaming involved to get it. I really dont care what its actual rarity is, make the difficulty to get it involve skill, and maybe even dedication, fact is if you were rich enough you could buy the whole relic weapon just by paying people off to do your dirty work. bad mechanic for an epic weapon.
    (3)

  7. #7
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Given how most of the FFXIV player base hates things being "hard" to obtain, I guarantee these will be buyable with either our overflowing gil surplus or through at maximum of 10k class/job marks -- Something painfree and very easy to accomplish that they'll have to rename them from "Relic/Ancient/Epic/etc" weapon to (insert new name).

    It won't be anything worthwhile given the casual push for this game people want. If they must make it easy to obtain, hopefully it's Empyrean Weapon style progression, which can be varying difficulties.

    For those that don't know, in XI the Empyrean weapons are generally:

    1. Kill x amount of NMs so many times, e.g kill a Tiger NM 4 times, which you have to generally kill about 5 NMs x times each.
    2. Kill a different set of NMs (VNMs in XI) which you pop with a certain item usually 4-6 times each.
    3. Collect a certain amount of an item (usually 50, 50 then 75 for the final upgrade phase)
    4. Profit.

    That's as easy as I hope it gets if it's supposed to be "ultimate" weapons. However then you have crafters that say they're forgotten which then reminds me that they'll be crafted through easy to obtain items and thus no longer seen as ultimate weapons as you need only 1 legendary smither to forge the ultimate weapon (like Hades), not a full player base of them.

    Quote Originally Posted by odette View Post
    forget ffxi in the past, ffxi was crappy hardcore game, but the time changes please no more post "we want ffxi-2"
    Yet that "crappy game" has a significantly larger player base than this "Most awesome game ever". >.>
    (0)

  8. #8
    Player
    AlphaDragoon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Ideally, I'd like either:

    A: Obtained by doing a long and difficult quest chain.
    B: Obtaining as a rare drop.

    I REALLY don't want it to be crafted, AKA "you better learn how to craft and make it yourself or your paying ridiculous amounts of money for it".
    (2)

  9. #9
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I have to say make relics a 1-2% playerbase item again. Something that is a symbol of dedication and drive way above and beyond the norm.

    They are the ultimate weapon in all Final Fantasy games more or less, and they should remain that way.

    They should outclass anything else in that weapon class by a decent margin and should remain the top weapon for the duration of the game... with that being said they should be seen as near impossible to obtain. It should take a hardcore player years if they get it by themselves and it should give a hardcore guild a target to work towards (assuming you have a guild that helps get them).

    I see relics as being the ultimate goal and I feel the ultimate item should not be something everyone has.

    It should be a quest based item, but the quest should be something that is really hard, really long, and has significant barriers. I would like something like mythics in XI, the weapon required a lot of quest done and a lot of items collected. It was something that would take the normal hardcore player easily over a year and a half to finish.
    (6)

  10. #10
    Player
    Hikozaemon's Avatar
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    Mar 2011
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    Limsa Lominsa
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    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Xatsh View Post
    I have to say make relics a 1-2% playerbase item again. Something that is a symbol of dedication and drive way above and beyond the norm.

    They are the ultimate weapon in all Final Fantasy games more or less, and they should remain that way.

    They should outclass anything else in that weapon class by a decent margin and should remain the top weapon for the duration of the game... with that being said they should be seen as near impossible to obtain. It should take a hardcore player years if they get it by themselves and it should give a hardcore guild a target to work towards (assuming you have a guild that helps get them).

    I see relics as being the ultimate goal and I feel the ultimate item should not be something everyone has.

    It should be a quest based item, but the quest should be something that is really hard, really long, and has significant barriers. I would like something like mythics in XI, the weapon required a lot of quest done and a lot of items collected. It was something that would take the normal hardcore player easily over a year and a half to finish.
    Took me like 2months ..... Tinnin wouldnt drop key item......................................................... 17kills...
    (0)

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