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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by TiaHeart View Post
    Lol. Isnt that mainstory stuff lockin out 90% of the players cuz 2 bad? If so of course they nerfed it, and very rightly so. Do you want to play your hw stuff alone or SE to lose money on ff14 and shut it down? Oo
    You're just discriminating among different players here, assuming that casuals should have a higher weight when devs make their decision, which is disputable. An equilibrium must be found...and right now the average skill level is so pathetic that I can say with certainty that we haven't found it. True, casuals players must be able to enjoy the game, but hardcore gamers have the same right, so the game must have a progressive difficulty where lvl 60 dungeons are challenging and if you reach lvl 60 it means that you at least know how to use your job to some extent and more hardcore players shouldn't be afraid of using DF (I know I am). This can be done by introducing a parser or by making MSQ or job quests more difficult, I don't care, but devs must do something because the current state is just sad. And bad players must be made aware that they are bad, even if they don't want to improve, because this will allow them to realize that they do NOT have the right to join my party via PF if I write something like "high dps" or "exp players", but unfortunately they do it now...and this is exactly the reason why we need personal parsers + the option for the leader of the party in PF to enable a global parser. I'm assuming ofc that the introduction of a personal parser and the possibility of being excluded by (most) pugs will allow/force a lot of players to get good and increase the avg skill level to the benefit of everyone using the DF.
    (1)
    Last edited by Lastelli; 10-29-2015 at 01:14 AM.

  2. #2
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lastelli View Post
    assuming that casuals should have a higher weight when devs make their decision, which is disputable.
    The majority should have the higher weight because FFXIV is a product, not a charity. If the majority of the game can't handle higher difficulty and they ramp up the difficulty to where they can't enjoy it, they leave, SE makes less money, game dies, everyone loses.

    Savage raids and Extreme trials are for the minority who want challenge and can clear it. The rest of the game is for the people who don't care about the challenge so they don't do the challenging things.

    If you want difficulty, don't do the dungeons designed for the people who don't want difficulty.

    Expert roulette and tomestones are designed so that the people who don't raid can still get decent gear. It would defeat its own purpose if you had to be raid-tier quality just to do it, because then you'd probably be raiding anyways.
    (4)
    Last edited by Aiselia; 10-29-2015 at 03:27 AM.