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  1. #1
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    MeowyWowie's Avatar
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    Quote Originally Posted by Murugan View Post
    He doesn't say anything about making content easier, he says that once a strategy is formulated by hardcores that casuals can then use that to make the content more accessible just like in FFXI.
    Ya, and it's also awesome when casuals call you a troll for not posting your strategy lol.

    "Time sink =/= hard content."
    "Give us HARD content."
    "Quick, tell us how to beat this hard content."

    lol..
    (7)

  2. #2
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    Quote Originally Posted by MeowyWowie View Post
    Ya, and it's also awesome when casuals call you a troll for not posting your strategy lol.

    "Time sink =/= hard content."
    "Give us HARD content."
    "Quick, tell us how to beat this hard content."

    lol..
    It's the same BS as always.

    They know they're bad. That is why it's funny.
    (1)

  3. #3
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    Murugan's Avatar
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    Murugan Raj
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    Quote Originally Posted by MeowyWowie View Post
    Ya, and it's also awesome when casuals call you a troll for not posting your strategy lol.

    "Time sink =/= hard content."
    "Give us HARD content."
    "Quick, tell us how to beat this hard content."

    lol..
    The same casuals who think that time sinks=long fights. Time sinks=faction/currency grinds which ironically most casuals are in favor of because it takes no effort.

    Anyways to respond to your earlier post Tanaka was the one who was shaping this game to be Casual only. Yoshi however is shaping the game to cater to both hardcore and casual playstyles. So it is "not a direction the game is taking now". Yoshi saved the game for anyone who was looking to play a challenging endgame. I definitely trust that he will put out more challenging content than Tanaka ever would have (in this game), and certainly better than most modern WoW clones.

    Of course if you are looking for super complex fights like some later ones endgame ones in FFXI right now, that is not going to happen because we don't have near the battle complexity as XI without the job system's specialized roles and other mechanics they have planned.

    Which is exactly what Matsui has said.
    (5)

  4. #4
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    MeowyWowie's Avatar
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    Quote Originally Posted by Murugan View Post
    The same casuals who think that time sinks=long fights. Time sinks=faction/currency grinds which ironically most casuals are in favor of because it takes no effort.

    Anyways to respond to your earlier post Tanaka was the one who was shaping this game to be Casual only. Yoshi however is shaping the game to cater to both hardcore and casual playstyles. So it is "not a direction the game is taking now". Yoshi saved the game for anyone who was looking to play a challenging endgame. I definitely trust that he will put out more challenging content than Tanaka ever would have (in this game), and certainly better than most modern WoW clones.

    Of course if you are looking for super complex fights like some later ones endgame ones in FFXI right now, that is not going to happen because we don't have near the battle complexity as XI without the job system's specialized roles and other mechanics they have planned.

    Which is exactly what Matsui has said.
    I agree, Tanaka started with casual players in mind. But I think Yoshi P falls short on what hardcore players expect from an MMO.

    Challenge = GREAT but... it doesn't last. Once a strategy is figured out the challenge is gone, that's where the problem is. A challenge alone is not going to keep people playing. Giving us goals, long term and short term, is what keeps people paying.
    (4)

  5. #5
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    Quote Originally Posted by MeowyWowie View Post
    I agree, Tanaka started with casual players in mind. But I think Yoshi P falls short on what hardcore players expect from an MMO.

    Challenge = GREAT but... it doesn't last. Once a strategy is figured out the challenge is gone, that's where the problem is. A challenge alone is not going to keep people playing. Giving us goals, long term and short term, is what keeps people paying.
    It is too early in the game's development to implement long term end game goals. The battle system is broken still and will be until they nerf Armory and give us specialized roles with job classes. That's just the truth of it, as it is right now it is impossible to implement sufficiently difficult and balanced content. Matsui made a big point of this, so I don't want to be doing my Relic/Black Belt/or event AF "grind" (which better not be a grind in the sense of faction/currency) in the current system.

    I still want endgame content because that is what I play MMO's for, but I understand that if things were really meaningful now it would be trivial in hindsight to get them under a broken system.
    (1)

  6. #6
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    MeowyWowie's Avatar
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    Quote Originally Posted by Murugan View Post
    It is too early in the game's development to implement long term end game goals. The battle system is broken still and will be until they nerf Armory and give us specialized roles with job classes. That's just the truth of it, as it is right now it is impossible to implement sufficiently difficult and balanced content. Matsui made a big point of this, so I don't want to be doing my Relic/Black Belt/or event AF "grind" (which better not be a grind in the sense of faction/currency) in the current system.

    I still want endgame content because that is what I play MMO's for, but I understand that if things were really meaningful now it would be trivial in hindsight to get them under a broken system.
    Wasn't really talking about now.Yoshi's post deals with the game distant future, after all the core aspects have been finalized, which is what I was getting at.

    I fully understand why there are no time restrictions now, though I'd be lying if I said I totally agreed with it. I've had to actually restrict myself from completing the content too fast and end up sitting on the sidelines waiting for the next patch, like so many others have already. I hope in the future I will not have to do that.
    (2)

  7. #7
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    Murugan's Avatar
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    Quote Originally Posted by MeowyWowie View Post
    Wasn't really talking about now.Yoshi's post deals with the game distant future, after all the core aspects have been finalized, which is what I was getting at.

    I fully understand why there are no time restrictions now, though I'd be lying if I said I totally agreed with it. I've had to actually restrict myself from completing the content too fast and end up sitting on the sidelines waiting for the next patch, like so many others have already. I hope in the future I will not have to do that.
    You'd still be sitting on the sidelines until they implement content that takes longer to complete not which has time restrictions. I'm talking about fights that take a little longer to figure out, that require multiple steps, etc. that is long term goals. Long term goals are not simply "it's on a weekly timer with a 2% drop rate so it will take me a year to get X item" that is a terrible example of a long term goal in my opinion.

    With Tanaka- No plans for real endgame/alliance content, broken casual focused battle/class system
    With Yoshi- Extensive plans for alliance content, big focus on getting as much endgame content as possible, fixing battle system to allow for more complex fights.

    Yoshi is absolutely taking this game in a direction that should be welcomed by actual hardcores who want challenging/meaningful content and fights. It is completely unfair to say he is "turning the game casual" when the game was originally and wrongfully designed to be 100% casual accessible/focused.
    (3)

  8. #8
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Murugan View Post
    You'd still be sitting on the sidelines until they implement content that takes longer to complete not which has time restrictions. I'm talking about fights that take a little longer to figure out, that require multiple steps, etc. that is long term goals. Long term goals are not simply "it's on a weekly timer with a 2% drop rate so it will take me a year to get X item" that is a terrible example of a long term goal in my opinion.

    With Tanaka- No plans for real endgame/alliance content, broken casual focused battle/class system
    With Yoshi- Extensive plans for alliance content, big focus on getting as much endgame content as possible, fixing battle system to allow for more complex fights.

    Yoshi is absolutely taking this game in a direction that should be welcomed by actual hardcores who want challenging/meaningful content and fights. It is completely unfair to say he is "turning the game casual" when the game was originally and wrongfully designed to be 100% casual accessible/focused.
    clueless rant. it's called being a rushed out incomplete game. tanaka did put in the world nm's in which we fought for 8+ months before yoshi added anything else for the hardcores to do.
    (3)


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  9. #9
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    Quote Originally Posted by MeowyWowie View Post
    I agree, Tanaka started with casual players in mind. But I think Yoshi P falls short on what hardcore players expect from an MMO.

    Challenge = GREAT but... it doesn't last. Once a strategy is figured out the challenge is gone, that's where the problem is. A challenge alone is not going to keep people playing. Giving us goals, long term and short term, is what keeps people paying.
    This would ruin the communist china simulation these people want.
    (0)

  10. #10
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    weeble's Avatar
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    Quote Originally Posted by MeowyWowie View Post
    I agree, Tanaka started with casual players in mind. But I think Yoshi P falls short on what hardcore players expect from an MMO.

    Challenge = GREAT but... it doesn't last. Once a strategy is figured out the challenge is gone, that's where the problem is. A challenge alone is not going to keep people playing. Giving us goals, long term and short term, is what keeps people paying.
    yep, most players already know the strat from others when they are winning. in ffxi most looked up everything b4 gathering up a group to do something. but it still kept you feeling challenged and gave you long term goals that kept you playing. the new thoughts of yoshi basically saying we will have nothing to do majority of the time and that gearing multiple classes is pointless cause by time u do one or 3 ..the gear is useless again and who wants to keep gearing uselessly. just gear the one main, and if the strats to one creates a need for new class, the old dungeons are there on easy mode. i can just wait 3 months and do it ...who cares. hardcore won't even care and leave the game way b4 this in most circumstances. witch again means content will become even easier step by step, month by month.
    (2)

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