That video was a waist of my time. I know how magnets work, It's just easier and cooler to say that they are magic. Witch i believe they are. That is, when you think of magic as something that is complex and amazes you.
I enjoy the complexity. I enjoy the application of understanding that complexity. I enjoy not understanding that complexity just as much.Originally Posted by Richard Feynman
"You've got to stop and think about it, about the complexity, to really get the pleasure.... The inconceivable nature of nature."
The reason i didn't think to highly of that video was because he kept stalling and asking the asker questions instead of answering them.
It's called the Socratic method.
You don't learn by being told answers. You learn about thinking and understanding your answers. He was trying to incorporate a discussion. He gave the interviewer more than he deserved. When you stopped trying to follow him you stopped wanting to learn. It's not your bag that's fine. It was a joke post anyways.
This applies tremendously to this thread.
Last edited by Rhomagus; 09-16-2011 at 08:18 AM.
And my final part on 'The Immersion Arguement' is:
Virtual Reality Immersion
I'd like to point your attention to this particular bit on this page:
The term is widely used for describing immersive virtual reality, installation art and video games, but it is not clear if people are using the same word consistently. The term is also cited as a frequently-used buzzword, in which case its meaning is intentionally vague, but carries the connotation of being particularly engrossing.
The sensation of total immersion in virtual reality (VR) can be described as implied complete presence within an insinuated space of a virtual surrounding where everything within that sphere relates necessarily to the proposed "reality" of that world's cyberspace and where the immersant is seemingly altogether disconnected from exterior physical space.
Now, to be more constructive can we offer suggestions on how to improve the play-to-play immersiveness of the game instead of bickering over what one simple word means?
wasn't the whole point of this thread to bicker over a definition? Or did you think everyone would just agree with you automaticallyAnd my final part on 'The Immersion Arguement' is:
Virtual Reality Immersion
I'd like to point your attention to this particular bit on this page:
The term is widely used for describing immersive virtual reality, installation art and video games, but it is not clear if people are using the same word consistently. The term is also cited as a frequently-used buzzword, in which case its meaning is intentionally vague, but carries the connotation of being particularly engrossing.
The sensation of total immersion in virtual reality (VR) can be described as implied complete presence within an insinuated space of a virtual surrounding where everything within that sphere relates necessarily to the proposed "reality" of that world's cyberspace and where the immersant is seemingly altogether disconnected from exterior physical space.
Now, to be more constructive can we offer suggestions on how to improve the play-to-play immersiveness of the game instead of bickering over what one simple word means?
Future Aiship Content IdeasAnd my final part on 'The Immersion Arguement' is:
Virtual Reality Immersion
I'd like to point your attention to this particular bit on this page:
The term is widely used for describing immersive virtual reality, installation art and video games, but it is not clear if people are using the same word consistently. The term is also cited as a frequently-used buzzword, in which case its meaning is intentionally vague, but carries the connotation of being particularly engrossing.
The sensation of total immersion in virtual reality (VR) can be described as implied complete presence within an insinuated space of a virtual surrounding where everything within that sphere relates necessarily to the proposed "reality" of that world's cyberspace and where the immersant is seemingly altogether disconnected from exterior physical space.
Now, to be more constructive can we offer suggestions on how to improve the play-to-play immersiveness of the game instead of bickering over what one simple word means?
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