Considering the "official response" regarding genders back when ARR came out was along the lines of, "We gave both genders the same initial stats, to make sure players can choose the gender they want to play as, and not the one with the greatest benefits," that's... pretty contradictory to the apparent stance of, "Yeah, you can play either gender, but this gender gets a serious advantage in the Fashion End Game."
(And no, stats and glamour isn't the same thing, but it's still a matter of balance between the genders, something they were in favour of before, but then seemingly forgot about when it came to clothes...)
Um... From when are those numbers? Would you mind linking studies pointing to those ratios?
According to one study in 2014, the MMO gender ratio in the US was at approximately 60/40 (m/f) (link)
The same numbers came out in 2009 (blog entry discussing and linking a BBC article regarding it)
And according to the Everquest team (in that 2009 article)... female players had a higher tendency to be more dedicated players, "spending more time each day playing the game than their male counterparts".
I see what you did there :3
....said men when women wanted to wear pants/trousers in public. And vote.
So, wait... skirts aren't considered female clothes anymore? Awesome, that means no one will even look weirdly at me when I go out in a skir....oh wait. They would. And I live in a very open-minded town. Take the average town/city and there'd probably be either verbal or physical abuse.
You can't define "cross-dressing" by saying "this normally female garment doesn't count as crossdressing, because it looks ok on a guy". You can't define "cross-dressing" as "it has to be a female-only piece", because that's akin to telling an average-sized guy IRL that it's not cross-dressing unless he puts on something from that rack labelled "size 0" -- it's not possible, and not because of social norms.
It just doesn't work that way.



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