The Gravity should have some debuff like Holy's Stun or something that makes slow or heavy :/



The Gravity should have some debuff like Holy's Stun or something that makes slow or heavy :/



What do you feel Ewer, Spire, and Spear should have in strength? Honestly even if Spire restored 100 TP (extreme example) a tick, or Spear was 30% CDR, they'd still mostly be worthless in raids. I think they have to change at their core, or just be much less likely to end up as your final card, with a Shuffle buff(s) or a condensed card pool.
Last edited by Sleigh; 10-27-2015 at 04:22 PM.



Seems like most people believe it will be a buff in some form.
I actually worry that it's the opposite, so I hope you guys end up being right..xD


Buff DPS potency and reduce mana cost
Larek Darkholme @ Ragnarok


I don't quite know what they are going to adjust. I feel AST is in a very good spot right now. Perhaps Noct Sect because its still under utilized and underwhelming compared to Diurnal.
I'm probably in the vast minority but I'm hoping they return Benefic, Benefic II, and Helios back to its original potencies. It was an adjustment that I never felt was necessary.

Sorry the n00bie question, but... What's RNG? I play AST as my main (190) and every time that I read about it or see some youtube videos about AST, they always talk about this 'RNG'. For what I've understood so far, by the context, it means some related to 'randon'blablabla. I even tried to use the glossary on ffxiv gamerescape, but it's not there.

RNG = random number generator. But in gaming terms its most often used to describe something left to chance as opposed to something you can control. It gets tossed around with respect to AST because the buffs are random. You Draw 1 of 6 cards randomly - you can't control what you get and it may not be what you want to use in the current situation.
So when you are 2 seconds into a fight, and you draw a useless spire - RNG screwed you (the random number generator in the background that resulted in the spire being drawn when you would have much preferred and Arrow or Balance)
Last edited by Sidra; 10-27-2015 at 11:22 PM.
My Dream changes. Goal being that taking any 2 healing classes works well enough.
Diurnal -> Gives party MND Buff. Possibly slight nerf to healing potency to compensate
Noct - >
Lightspeed - While in Noct it makes next cast instant and off GCD(works same as now in Diurnal), This is to compensate for lack of o gcds vs sch, and has dps potential to bridge that gap. Could be used for aoe, st, or dps as such. Also reduce the CD on it a bit in noct.
Essential Dignity - While in noct restores mana based on % of healing done, rather than heals more. This is to compensate for mana free healing from fairy, and able to shield more often, use more mana intensive heals to compensate vs fairy.
Collective Unconscious - No regen in noct, instead is deploy-able or persists on target cast on for duration.
Synastry - Should copy applied shields to synastry target.
Last edited by Staris; 10-28-2015 at 12:27 AM.



Horrible suggestion. Yeah, let's return AST to their former "glory" where no one wanted them in their parties and people dreaded getting an AST in their dungeons.![]()
Last edited by NorthernLadMSP; 10-28-2015 at 12:37 AM.
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