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  1. #41
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ManaKing View Post
    snip
    I see what you're saying, but war is kind of a special case there as neither of the other tanks really have that kind of a quota to hit, and dps secondaries are still present on tank gear.
    (0)

  2. #42
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by DarioSkydragon View Post
    Will they make the DPS of tanks less relevant, so that tanks stop using STR accessories and focus only on tanking? If not that, for you, to what they are referring to?
    SE can only blame themselves for it. str gear provides more enmity than vit gear and thanks to dps checks, many groups want their tanks to do a certain amount of dps to get past dps checks. the overmelded accessories is so tanks can meet that dps/enmity need and have the hp for the big hits.

    SE needs to change several things to actually make this work

    Quote Originally Posted by ManaKing View Post
    My only concern is being able to keep hate if they adjust our damage output down. PLD is still the problem child of the threat game as well as the DPS game. Im hoping 3.1 is very kind to them.
    this is very true, SE actually needs to redo enmity generation across the board on all the skills or the damage output, or pld will continue having these issues, especially since it doesnt get tank stance till 40. and late in the game too, they have some issues.
    (0)
    Last edited by warren-ragnarok; 10-26-2015 at 10:45 PM.

  3. #43
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I imagine that both stats will affect the formula. Although making VIT the primary contributor to tank damage would be an interesting way to slightly nerf some of WAR's self heals without touching class potencies.

    Also, could they be looking at STR for damage and VIT to affect the enmity multiplier in the formula?
    (0)

  4. #44
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by karateorangutang View Post
    Also, could they be looking at STR for damage and VIT to affect the enmity multiplier in the formula?
    That's an interesting thought. It probably wouldn't change much outside of other changes (like lowering enmity modifiers to some degree, so that VIT is necessary to maintain enough enmity), but it's the sort of thing we might see someday down the road.

    But yes, I think it's most likely that both stats will affect the formula to some degree, since there's already STR on left-side gear and I don't see them removing it. Tanks in full fending (which is the intended model) have more VIT than STR, so I'd assume VIT would have a higher weight than STR in the formula. We might see adjustments to the VIT to HP ratio as part of this, too.

    I don't think we'll see any nerfs overall since they know those turn people away. We're more likely to see the relative damage stay about the same with somewhat higher HP totals, which would come out to a net buff (and then they'll tune the encounters around a new baseline--probably another reason they're waiting for a new raid tier to change things).
    (0)

  5. #45
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    I really hope it's not just make VIT also do damage. Stats are linear enough already. There is hardly any sort of customization in the game. You can't express yourself in your playstyle. I love how tank is right now and wish they'd do the same for other jobs, where you have more than one stat that really means something.
    (0)

  6. #46
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Critical-Limit View Post
    ...and wish they'd do the same for other jobs, where you have more than one stat that really means something.
    Yea, I'm a huge fan of going into a new raid tier and not being able to roll Need on the loot that I need to do my job. That on top of sacrificing what I really want to do, which is Tank. But you kinda have something going there... If they make every job as equally undesirable as Paladin, then we end up with a pretty even playing field even if I would expect then that people don't play.

    /endsarcasm
    (4)

  7. #47
    Player
    IskarJarak's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Iskar Jarak
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I heard they are going to make it so that when you are 100% HP you do 420% more damage, but as you lose health your dps scales down astronomically, so say you was at 50% HP your combo potency goes down by 50% and you lose your 420% damage bonus
    (0)

  8. #48
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by IskarJarak View Post
    I heard they are going to make it so that when you are 100% HP you do 420% more damage, but as you lose health your dps scales down astronomically, so say you was at 50% HP your combo potency goes down by 50% and you lose your 420% damage bonus
    Kiss healer dps 100% goodbye.
    (0)

  9. #49
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I honestly think, now, that the devs should punt on the issue by making it a non-issue: Just make tank damage scale on vit.

    It's clear that some tanks HATE the focus on DPS while some love it and there's little way to reconcile this without disappointing the other group.
    Going to vit scaling for tanks would normalize tanking to how every other job functions. New fending accessories would always be a primary damage stat upgrade. Tank DPS doesn't get hit by a nerf but tanky people get to watch their HP climb w/o the pressure to sacrifice it for damage.
    (1)

  10. #50
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rbstr View Post
    I honestly think, now, that the devs should punt on the issue by making it a non-issue: Just make tank damage scale on vit.

    It's clear that some tanks HATE the focus on DPS while some love it and there's little way to reconcile this without disappointing the other group.
    Going to vit scaling for tanks would normalize tanking to how every other job functions. New fending accessories would always be a primary damage stat upgrade. Tank DPS doesn't get hit by a nerf but tanky people get to watch their HP climb w/o the pressure to sacrifice it for damage.
    That would be the simplest and likely ideal solution, perhaps with a small coefficient to reduce tank dps from having some 1100 "damage stat", like 0.9-0.95 or so.
    My concern is that BECAUSE this is the simplest and most logical solution, SE will decide to "innovate" and come up with something less... desirable.
    (2)

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