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  1. #51
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DarkDedede View Post
    Then they can give us a solution that isn't immediately accessible. Make it an inn/housing feature like the Aesthetician, and perhaps only have it so we can "log" complete sets, as opposed to individual gear pieces. There should be a viable solution in the works, even if it's not a "glamour log." Telling your players "Nope. I don't wanna" probably wasn't the best way to go about dealing with the situation.
    I agree they need to find a solution rather than continually putting it off though I disagree its 'Nope. I don't wanna'. Personally I think SE needs to dedicate more resources to FF14. The issue is that the fixes that are needed require resources to implement and unless they get more the only way for the devs to work on this is to cut content from some other aspect of the game and considering how many people are upset due to running out of content, I don't think that's a good solution.

    Trust me, my retainers are full too and I have to constantly junk sets I'd rather be keeping.

    Quote Originally Posted by Loki View Post
    Instead of wasting their time and our money in content like pet fights, they could focus on this kind of trouble we met since 1.0..... Inventory space!
    Just because you see a particularly piece of content as a waste of time and money doesn't mean other players aren't very much looking forward to it. Its also likely a lot of the people working on Lords of Verminion aren't going to be able to help much with fixing the Inventory issues. A 3D modeller generally doesn't necessarily have the knowledge to do coding on the data operations to fix the core issue with the Inventory. Not all devs are programmers.
    (1)

  2. #52
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    who knows, maybe we'll get more resources available when FFXI closes it's doors. not all that long left in the ol' girl now. how long do they plan to maintain it after the finale patch?
    (0)

  3. #53
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    I don't think they have given a sunset date on FFXI so probably a while.

    That said, a game on maintenance is a lot cheaper than a game in active development. FF11 going on maintenance will free up resources. It will come down to wether SE executives funnel any of those resources toward FF14's development.
    (1)

  4. #54
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    (4)

  5. #55
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    As it stands now, I think the XI team still has some work ahead of them. http://www.androidcentral.com/final-...bile-announced If they are working together with that, until that is released I imagine the team behind this last patch will be moved to the mobile development to help with the production of it while the remaining just work on bug squashing and fine tuning any last balances made to the game.
    (0)

  6. #56
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Also I expect most people just do not known how many data points a glamour log would need to track currently: 3.1 will put us over 7000 different pieces.
    7000×1 is still "only" 7000 though, as that's all that would be needed for all of those in general - a simple binary switch, whether a character unlocked an item or didn't, yes or no (or, heck, it doesn't even need to be 7000 - only assign an item ID to a character once it's actually obtained, that way the not available ones don't even need to be attached to every character). Versus having all the 7000+ items physically, even if it was possible, would mean 7000×...how many? Colour, SB status (which is tracked even on items that are not convertible btw!), condition, stats, HQ or NQ, crafted-by... Don't tell me that's not a lot more data points.

    And again, in light of this active and constant tracking issue of the inventory, I have to mention: backups of everyone's entire inventory every 15s is far too asinine. Allowing players to idle AFK for any longer than 1 hour is also far too asinine (and I do see dozens rooted to the same spot for 6-8-10 hours on a daily basis). Yet, nobody seems to notice this, nobody seems to want to do anything about this, everybody (devs and players alike) seem to be perfectly content with both of these as they are. Even though we're being reminded of data sizes and network stress time and time and time and time again.
    (7)
    Last edited by BreathlessTao; 10-26-2015 at 05:23 PM. Reason: Devs, would you kindly make up your minds about whether this is a forum or a twitter-clone?

  7. #57
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    If a complete glamour log is too much data, then why not a limited glamour log? Store a set number of pieces in the log at any given time. That alone would already be a gigantic step in the right direction.

    People need to stop making excuses for them. PS3? So what you're saying is that if everyone rented an additional retainer, the PS3 would suddenly not be the limiting factor? The PS3 is not what is holding them back from adding more inventory space.
    (5)
    Last edited by Brian_; 10-26-2015 at 04:56 PM.

  8. #58
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Naunet View Post
    This is likely the crux. Rather shameful for a sub-based MMO.

    It never fails to amaze me how incapable SE is of implementing functions tons of other MMOs manage readily.

    WS as well. And the dollar signs you included are... pretty much it. Those retainers. SE is shameless and it's rather disgusting.
    You can add World of Warcraft, too.
    They have an exclusive Void Storage for Glamor Armor and Weapons.

    Final Fantasy XIV is the ONLY MMORPG actually, that has no Glamor Storage functionallity.
    (6)
    Last edited by Cheraa; 10-26-2015 at 05:17 PM.

  9. #59
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,494
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by DarkDedede View Post
    There should be a viable solution in the works, even if it's not a "glamour log." Telling your players "Nope. I don't wanna" probably wasn't the best way to go about dealing with the situation.
    Sometimes ideas do not get implemented. A fact of life is you'll need to learn to take a "no" now and then, even when put bluntly. Sugarcoating it only leads to worse things down the line. You should be happy the addressed it at all, rather than leaving it up in the air.
    (1)

    http://king.canadane.com

  10. #60
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Canadane View Post
    Sometimes ideas do not get implemented.
    The problem is "sometimes" has been becoming "often", or even "more often than not" lately, and in regards to core game elements at that. Core game elements that are being negatively affected by "sometimes" (or indeed "often") - and always with the same "reasoning" too, I mean how long will we keep on going without improvement? Are we expected to just keep rolling with everything as it is down the whole lifetime of the game? (I know I'm extrapolating, but that is how it feels "sometimes".)
    (5)

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