Ya, I didn't really understand the glamor log response, unless it is just the "list" itself that is too much. Which I wouldn't think would require tooo much since it would just be an Item ID or name reference. Which I mean could add up if you had tons of IDs referenced, but It would only apply when you actually glamoured it to something, the list itself wouldn't need to be called until you opened it, which who cares if there is a delay on that. Honestly I think they could tie this to desynthesis or something, but w/e
As far as the idea behind it, it is just an item ID reference to apply a Mesh&Materials overwrite on an item, so I was confused .
But /shrug I dunno how they have it set up.