Give more exp then, don't nerf already too easy casual content. It seems like their design philosophy is that story mode should have no chance of failure - ever.
Or, they are looking into Dungeons and Trials where most Parties disbanded. Oh, wait. Many people are already leaving after the first Wipe.
So actually, it seems the Content IS to hard for THEM to do. Else, they wouldn't leave the party, right?
Maybe if we actually had something... I don't know... something like tools that would allow us to kick the cause of said wipes from the group, players wouldn't be leaving so fast?
The community is onversensitive. If you wipe, you don't leave, you wipe as many times as it takes to kill the boss... of course it is easier to find a new group able enough to carry you... and there are also players tired of being the carriers... and that's how the content is labeled "too hard" ._.
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