

2.0? LOL How about 1.0?! 2.0 was a cakewalk compared to 1.0 AV AND Cutters Cry. Doing those dungeons were similar in skill level as the Coil runs. Even with a full FC run.
There were hard dungeons? The only time I felt a dungeon was difficult was being an undergeared AST in the vault. But even then it was possible to beat and I felt a sense of accomplishment after it was done. I can not believe people would rather sit there and complain until a nerf happens to something that really didn't need a nerf to begin with. Not everything can be easy because you're too lazy to properly learn something.
I never had any real bad experiences in any of the new dungeons. Some wipes, sure, but nothing that ever led to people rage quitting.

I really think the main reason they are doing this isn't so much for the bad players, but to make it easier to level up alts. At least, thats what I tell myself to make me feel better.
Give more exp then, don't nerf already too easy casual content. It seems like their design philosophy is that story mode should have no chance of failure - ever.
Or, they are looking into Dungeons and Trials where most Parties disbanded. Oh, wait. Many people are already leaving after the first Wipe.
So actually, it seems the Content IS to hard for THEM to do. Else, they wouldn't leave the party, right?



Maybe if we actually had something... I don't know... something like tools that would allow us to kick the cause of said wipes from the group, players wouldn't be leaving so fast?
The community is onversensitive. If you wipe, you don't leave, you wipe as many times as it takes to kill the boss... of course it is easier to find a new group able enough to carry you... and there are also players tired of being the carriers... and that's how the content is labeled "too hard" ._.

Finally - High Level Roulette becomes a possibility to be used to level up and not be a worthless waste of time compared to other content. 51+ dungeons are finally better exp then stupid fate grinding and the randomness of healer/dps idiocy will lead to less fails in Aery/Vault/Ravana/Bismarck anymore"Earn EXP in level 50 dungeons (from the mobs themselves)
EXP in level 51+ dungeons will increased
Difficulty of certain dungeons/trials will be eased.
The 51-59 dungeons + Trials mainly.
"
Why? Bis/Rav occasionally had wipes but dungeons? Who fails to clear these dungeons? Seriously.
Most stories i read in here i have seen myself too many times too >:/
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